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 Post subject: quake.shmack.net PORT 26002
PostPosted: Thu Oct 04, 2007 3:20 pm 
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Joined: Mon Oct 13, 2003 11:01 pm
Posts: 99
Location: Iowa
We've had some good games going at shmack recently, but there are a few things that are questionable in Match Mode.

1. Powerup dropping: could possibly be taken out of 26002 or made a vote option? I looked for a vote option but found none.

2. Allowing Wateralpha changes: This is a huge cheat when you're playing a match.

3. When all teams are ready'd up, the countdown timer starts from 1 minute. When it's just a 1v1 a minute takes forever. My suggestion would be if it wasn't a 1v1, the countdown would start at 1 min, but if it's 1v1 it would start at 20 seconds?

PS
Keep up the great work on 26000, 26001, and 26002! I know it isn't an easy task to keep up on all the fixes for all the mods, let alone just the RuneQuake mod.

Bam

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 Post subject: Re: quake.shmack.net PORT 26002
PostPosted: Fri Oct 05, 2007 12:58 am 
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Joined: Fri Mar 07, 2003 7:41 pm
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Bam wrote:
Powerup dropping: could possibly be taken out of 26002 or made a vote option? I looked for a vote option but found none.

I've made it a vote option. Use vote-powerup-drop. It's now off by default in match mode.
Bam wrote:
Allowing Wateralpha changes: This is a huge cheat when you're playing a match.

A huge cheat? I would disagree with that. I might label it an unfair advantage, but do you really think that if two people of equal skill were to match, it would not be as even a match if one had visible structures through water and the other didn't? If that's the case, one could argue that using a higher FOV than 90 is a cheat since you can see more than a player who uses the default FOV.
Bam wrote:
When all teams are ready'd up, the countdown timer starts from 1 minute. When it's just a 1v1 a minute takes forever. My suggestion would be if it wasn't a 1v1, the countdown would start at 1 min, but if it's 1v1 it would start at 20 seconds?


Use faststart to toggle between 60 and 20 second startups.

Thanks,

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