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Dual runes on 26003
http://forums.runecentral.com/viewtopic.php?f=1&t=1726
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Author:  Zop [ Thu Apr 09, 2015 10:05 pm ]
Post subject:  Dual runes on 26003

Since I was lazy and left bugs in the April Fool's dual-runes mod that caused the server to crash, I did some fixing and now the Slotinator has put it on server port 26003 for a time to test for more bugs and such. Think of it as an early christmas present.

Author:  Zop [ Sun Apr 12, 2015 12:42 am ]
Post subject:  Re: Dual runes on 26003

PRVM_ERRORDUMP seems to be a darkplaces setting, which is not what the server runs.

I did some fixing of a couple major problems- one could cause a crash easily by holding two certain runes, Shambler and Pack Rat, at the same time. There still is a bit of uncertainty with having a raging shambler out and about (from dying) then getting the shambler rune again. This particular moment I've already seen work ok with nothing happening until the raging shambler dies off, but there are some known and unknown situations from this point in time that are untested.

Author:  Zop [ Tue Apr 14, 2015 1:40 am ]
Post subject:  Re: Dual runes on 26003

I think the shambler getting stuck in walls is preferred over not having a meat shield in a small tunnel when you need it there. Which, unfortunately, looks funny in the ceiling and such. Believe it or not, there is actually some code that will respawn the shambler if it first spawns in a small area. I think it only happens when you first pick up the rune and are in a small corridor or some such... then, the shambler will keep respawning itself to you until it's in a clear area.

Author:  Zop [ Sun Apr 19, 2015 1:20 am ]
Post subject:  Re: Dual runes on 26003

Thanks, that bug is now fixed.

Author:  Zop [ Mon Apr 20, 2015 2:42 am ]
Post subject:  Re: Dual runes on 26003

As amusing as it would be to have the two runes you carry notice each other, there's actually a huge number of possible combinations. It sounds like a lot of work to think about, and a lot of extra code to write. On the other hand, some runes already do work together, like Strength and Haste... but maybe some do not, like Strength and Gravity. Additionally, there is the question: Should the gravity well's damage be doubled in this case? I don't know, and I don't even know if it is or not- I never looked into it or tested it. Admittedly, it's hardly a big deal either way, with Gravity, and even less with Death Traps, for example. In the end, Dual Runes won't be on the main server, except as a joke, so I can't say it's worth that much effort.

Author:  steve [ Wed Apr 22, 2015 5:21 pm ]
Post subject:  Re: Dual runes on 26003

Radio + Bezerk = owned!

Assuming it works like I would expect, radio the popular map spots and don't die. Super quick frags on a populated server since you'll never lose radio, as long as you don't die you can contaminate the map all game long!!

Author:  Zop [ Fri Apr 24, 2015 1:38 am ]
Post subject:  Re: Dual runes on 26003

That's not a bug... that's a feature!

Author:  steve [ Fri Apr 24, 2015 12:30 pm ]
Post subject:  Re: Dual runes on 26003

Vote off spawn shields, get quad too... w00t!

Author:  Zop [ Tue Apr 28, 2015 1:58 pm ]
Post subject:  Re: Dual runes on 26003

My intention isn't to change any mechanics outside the number of runes you can use simultaneously. That's just more work!

I know you have a mod you've been working on, so I'm wondering why the idea isn't being used there. However, it seems odd that that someone owning face would get a bonus.

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