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 Post subject: Customs Maps
PostPosted: Fri Apr 21, 2017 5:50 am 
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Hi All
On the subject of maps...., I get the feeling that this has probably been discussed before but I wonder how people felt about adding a few of the more popular custom maps such as aerowalk, cleaver, ultrav, summer, and ztndm3 as voteable maps (rather than in the rotation) to the Shmack server? Things have moved on and most of the new engines around these days such as Proquake, Qrack, etc, allow players to automatically (and relatively seamlessly) download maps from the map repos in the States and Europe. I know some people are reluctant to any change but sometimes the odd custom map thrown in to the mix can freshen things up a little. I'm just putting this out there to gauge peoples reaction and encourage peoples interest in playing Quake online so please don't shoot the messenger :)

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Monty


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 Post subject: Re: Custom Maps Script
PostPosted: Sat Apr 22, 2017 5:33 pm 
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Monty i think its a great idea and would vote for it for sure.


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 Post subject: Re: Customs Maps
PostPosted: Tue Apr 25, 2017 2:50 pm 
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Thanks Sarah. Hopefully we aren't the only 2 who think it might be a fun idea :)
So EZjack, DeeK, Killa, PK, Fire, OG, Nekkid, crane, leatherface, hell even DiePlz and any other regulars .. what say you sir(s)? If the mighty Slot would theoretically be willing to facilitate such a change on Shmack would you be interested in playing the occasional custom map just for a bit of fun to keep it fresh?

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Monty


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 Post subject: Re: Customs Maps
PostPosted: Tue Apr 25, 2017 11:54 pm 
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So long as the majority of folks want it, I have no problem enabling custom maps for voting (or rotation).

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 Post subject: Re: Customs Maps
PostPosted: Thu Apr 27, 2017 2:27 pm 
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Thanks Slot. It might be me but the RQ community seems a little less active on the boards as of late so perhaps in retrospect I should have posted "Please vote yes or no" rather than just who is in favour as perhaps we would have a clearer picture. Well at least I could take some solace out of that fact that summarising the results so far (from the one very active player that has responded) there was a 100% in favour rating :D
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Monty


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 Post subject: Re: Customs Maps
PostPosted: Thu Apr 27, 2017 2:59 pm 
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Joined: Tue Jul 08, 2014 1:46 pm
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Location: Toronto Ontario
I would love to see come custom maps for RQ. It would change things up and maybe even draw some new players in.

Also, when's RQFFA2? ;)

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 Post subject: Re: Customs Maps
PostPosted: Mon May 01, 2017 3:21 pm 
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Thanks Pie. As always, nice to see you. :)
That's 2 for 2 so I'm keeping my fingers crossed ;)

Re: FFARQ2
I did mention it to Polarite some time ago but it we never agreed on the format. Personally, I thought the first one was fun for most people and worked out reasonably well. Dee suggested perhaps a form of 1v1 knockout format might be fun but I never got any support for it from enough of the other players. The bottom line is we just want to facilitate a fun, friendly event that people will want to attend. Just out of interest, and not wishing to derail the thread but what format would you like to see?

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Monty


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 Post subject: Re: Customs Maps
PostPosted: Tue May 02, 2017 3:08 pm 
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I would love to see any format for RQ tournament because I had so much fun and there was such a great turn out for RQFFA1.

Dee did tell me that he would like to see a 1v1 knockout style, but I feel like that format is exclusive to some players that don't play as often or are newer to the mod, as they won't be able to participate after being eliminated.

I wouldn't have a problem helping to set up/recruit for a tournament if there's enough interest, so if some custom maps end up on shmack and that spikes interest that may be enough to get the ball rolling for RQFFA2 :D

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 Post subject: Re: Customs Maps
PostPosted: Wed May 03, 2017 3:34 am 
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Thanks for the support SPF :) ..Custom maps for the win ....hopefully ;) But I would suggest purely as votable rather than in the rotation.

Ahh yes FFA1RQ
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I just looked at some of the footage from the last one and you're right it did look a lot of fun. We were planning to have a 2nd tourny around Halloween 2016 as it seemed appropriate for Quake but as is so often the case real life got in the way. I'm working away at a clients premises during the week this week but I will try and fine a little time when I get back this weekend to talk with Pol (unless he picks up this thread first of course). As before, I'll post all the details of the outcome of those discussions on the Damage site (http://bigfoot.quake1.net/), and cc to here and Quakeone.com.

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Monty


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 Post subject: Re: Customs Maps
PostPosted: Sun May 14, 2017 3:25 pm 
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I am wondering are we going to do this or not? It is able to be voted on so it shouldnt be a problem yes/no? The custom maps that is.


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 Post subject: Re: Customs Maps
PostPosted: Sat May 20, 2017 6:19 am 
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How are we going to determine which maps, and how should new players obtain them? I know some clients have automatic downloading, but not all.

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 Post subject: Re: Customs Maps
PostPosted: Sun May 21, 2017 6:20 am 
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My humble suggestion would be introduce a few of the more popular custom maps that most players would probably already have and provide links for those who need them (i.e. those who don't have the auto-download feature available to them). Ideally they would be voteable but not on the normal rotation.

My starter for 10 would be as follows:
Image
Aerowalk
Download: http://bigfoot.quake1.net/maps/aerowalk.bsp

Image
Basewalk
Download: http://bigfoot.quake1.net/maps/basewalk.bsp

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Cleaver
Download: http://bigfoot.quake1.net/maps/cleaver.bsp

Image
EDC
Download: http://bigfoot.quake1.net/maps/edc.bsp

Image
Sanity
Download: http://bigfoot.quake1.net/maps/sanity.bsp

Image
Skull
Download: http://bigfoot.quake1.net/maps/skull.bsp

Image
Ultraviolence
Download: http://bigfoot.quake1.net/maps/ultrav.bsp

Image
ZTNDM3
Download: http://bigfoot.quake1.net/maps/ztndm3.bsp

This is just my humble suggestion to get things started so feel free to add / change / remove / point and laugh as the majority of the community sees fit.

Kind regards

Monty


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 Post subject: Re: Customs Maps
PostPosted: Thu May 25, 2017 5:37 pm 
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I think those are sound choices Monty.............but alas it seems others here do not share the interest in new maps. I have not seen nor heard and positive or negative
comment from any other players . I thank you for attempting to change it up some.


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 Post subject: Re: Customs Maps
PostPosted: Sat May 27, 2017 12:26 am 
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Location: Victoria, B.C.
Hey everyone,
Sorry, been busy dealing with family....Monty I'm in 100%, thanks for putting out the effort! Would be a nice change really, as the same old maps are getting a little boring, again thanks for trying to get this together and I look forward to the new maps!!!
EzJacK


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 Post subject: Re: Customs Maps
PostPosted: Sat May 27, 2017 6:57 am 
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Thanks Jack I agree ....soooooooo Slot what will it take from us to get this done?


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 Post subject: Re: Customs Maps
PostPosted: Thu Jun 01, 2017 3:15 pm 
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Along the way, time to take start, dm4, dm6 and e1m7 out of the rotation, and turn off voting for them. That garbage has been played absolutely to death.


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 Post subject: Re: Customs Maps
PostPosted: Fri Jun 02, 2017 6:04 pm 
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Location: NY
New maps would be awesome, I definitely support that idea :up: :mrgreen:

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 Post subject: Re: Customs Maps
PostPosted: Wed Jun 07, 2017 4:55 pm 
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I am just wondering where we are with this.....?


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 Post subject: Re: Customs Maps
PostPosted: Thu Jun 08, 2017 12:34 am 
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Type 'custom' in the console to see the list of available maps. Vote for them as you would any map.

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 Post subject: Re: Customs Maps
PostPosted: Thu Jun 08, 2017 4:37 pm 
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Slot I want to thank you for helping us with this it is appreciated for sure.

Monty thank you for putting it forward !

I also want to thank Jack, Sprax and Gem for helping as well.


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