Zopmod is an old mod that does allow holding two runes, but it's not based off of Rune Quake insomuch as dual runes.
The 'tinking' issue is due to a rune being stuck in a wall, and hitting insides of the wall repeatedly. Typically, the rune will travel away, and the sound fades out, or it will come out of the wall. I have seen it where s rune doesn't seem to be moving, and incessantly make sound, but it really is moving; otherwise, no sound would play. At least, that is what I expect with an entity with MOVETYTPE_BOUNCE.
I think a touch counter (such as 20 world touches before the rune is moved) would be more effective in detecting rogue runes.
_________________ a random mod server: zop.runequake.com
|