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 Post subject: Zopmod Update 2005
PostPosted: Wed Jan 12, 2005 7:04 pm 
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zop.runequake.com
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Joined: Fri May 02, 2003 8:46 am
Posts: 321
Location: Palm Desert, CA
New Rune - Old Idea: Impact rune. It's an always-on rune, so it can combine with fun runes like Haste (faster weapon firing rate) to rapidly slap other players around.

The tracer (alternate for weapon 3) is fired much faster and attatches to players. This actually makes it almost useful, as to see where an escaping player is going.

Cycle and reverse cycle weapon commands cycle through alternate weapons.

Reflect rune allow projectiles to bounce of more than one wall. Lightning is now reflected off walls with this rune like the good ole days.

Bits of optimization- which aren't even necessary, really, but it feels like accomplishment nonetheless.

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 Post subject: Re: Zopmod Update 2005
PostPosted: Fri Dec 30, 2005 10:36 pm 
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Joined: Mon Jun 13, 2005 11:27 pm
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Zop wrote:
Bits of optimization- which aren't even necessary, really, but it feels like accomplishment nonetheless.


Really. In this day of multi ghz puters you can have some pretty sloppy code and it will run fast.

If you're bored and want a challenge slap an old 3dfx Voodoo card in a pentium one and then Optimize the Quake code for that. The OpenGL is not quite right or the MiniGL is off because on my old system with dual Voodoo 1's there are some levels in which ProGL Quake chunks. It still runs great but it could be better. QII has better texture and more polygons and its smooth as hell. I can run my AV with QII and it hardly burps. That's something I can't do with ProGL Quake. So I get a good feeling it's more the code making GL Quake chunk at times on my system than the system itself.


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PostPosted: Fri Jan 20, 2006 2:36 am 
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zop.runequake.com
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I think it's out of the ability of a server-side mod to help out with graphics... unless you get different results with different mods...

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PostPosted: Fri Jan 20, 2006 3:56 am 
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Zop wrote:
I think it's out of the ability of a server-side mod to help out with graphics... unless you get different results with different mods...


OH ok. Thought you were also talking Client side as well. Like JoeQuake. Sorry.

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