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 Post subject: Looking for a owner of server!
PostPosted: Wed Dec 23, 2015 5:52 am 
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Joined: Wed Dec 23, 2015 5:42 am
Posts: 1
So, my bro and I love playing on the rage.quakeone.com:26003.

I was wondering if you needed or maybe can make an exception for me? Can I become an admin for this server? Is that ok, or not?

I play on that server quite alot, so maybe I can moderate it for you! Anything you might tell me will help me along.

If no, most likely, Can I make/host the RQuake team coop rune mod. I would like that only if you say no!


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 Post subject: Re: Looking for a owner of server!
PostPosted: Wed Dec 23, 2015 12:14 pm 
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Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
The RQuake mod is freely available. And the guy that hosts the rage server probably doesn't even know of this site.

You will have more success asking about this topic at quakeone.com where someone should be able to hook you up with info.


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 Post subject: Re: Looking for a owner of server!
PostPosted: Wed Dec 30, 2015 7:36 pm 
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Joined: Fri Mar 07, 2003 7:41 pm
Posts: 1232
Location: New Jersey, USA
Please report your success story here when you get more success!

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 Post subject: Re: Looking for a owner of server!
PostPosted: Tue Mar 17, 2020 10:58 am 
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Joined: Tue Mar 17, 2020 10:32 am
Posts: 1
Well, it's been about 5 years now, looks like my bro posted this asking to have the files and what not to run a RQuake Team Coop dedicated server, that would be really cool if I may run it on my dedicated server open now to anything. I have been messing around with ProQuake on it now all vanilla style coop gaming, so yeah anyone know how I can host and dedicate RQuake for the love of the game and I will run it for a long time for sure with the server I have available right now to do it?


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 Post subject: Re: Looking for a owner of server!
PostPosted: Thu Apr 30, 2020 1:18 pm 
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zop.runequake.com
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Joined: Fri May 02, 2003 8:46 am
Posts: 332
Location: Palm Desert, CA
http://quakeone.com/rquake/index_old.php

Edit: I just tried to download it, and the files are actually missing.

Normally, you would make a folder in your quake folder with the name "rquake" and put the mod files in it. Then you can run quake with the command line argument "-game rquake". Then you can host a server on your own computer. Do you already know how to do port forwarding? Quake uses 26000. Quakeworld uses 27500.

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a random mod server: zop.runequake.com


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