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 Post subject: Updates
PostPosted: Fri Apr 01, 2005 7:29 am 
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Joined: Sat Jun 19, 2004 3:42 pm
Posts: 158
Location: Croatia
For the latest source and small changes refer to the SVN

04.01.2005
-Added new burning code
-Made napalm rockets( yet not quite like I said).


Last edited by RocketGuy on Fri Jun 16, 2006 12:38 pm, edited 2 times in total.

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 Post subject:
PostPosted: Sat Apr 02, 2005 10:47 am 
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Joined: Sat Jun 19, 2004 3:42 pm
Posts: 158
Location: Croatia
02.04.2005
-Added a new rune. Crazy Axe. It makes the axe shoot a random
weapon. It needs two seconds to recharge and doesn't use ammo.
-Fixed some bugs I found.


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 Post subject:
PostPosted: Tue Jun 28, 2005 2:19 pm 
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Joined: Sat Jun 19, 2004 3:42 pm
Posts: 158
Location: Croatia
28.06.2005
-Released shareware Quake compatible version.
-Lava now sets players on fire.
-Changed sniper rune a little.
-Fixed bugs I found.

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 Post subject:
PostPosted: Wed Nov 09, 2005 3:29 pm 
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Joined: Sat Jun 19, 2004 3:42 pm
Posts: 158
Location: Croatia
I'M BACK!
11.09.2005
-Monsters now have 3x more health. Some also have armor:
Fiend: No armor
Dog: No armor
Enforcer: 100 Yellow armor
Fish: No armor
Hellknight: 300 Red armor
Knight: 300 Yellow armor
Ogre: 200 Red armor
Vore: No armor
Shambler: No armor
Grunt: 100 Yellow armor
Spawn: No armor
Scrag: No armor
-Zombies remain unchanged (health and armor)
-Fixed death message when dying after being set on fire by lava.
*These apply to shareware edition too.

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 Post subject:
PostPosted: Fri Nov 18, 2005 5:31 pm 
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Joined: Sat Jun 19, 2004 3:42 pm
Posts: 158
Location: Croatia
11.18.2005
-fixed a really annoying bug, players being attached to random objects with hook nails
-health now kills fire
-changed fire looks due to blinding.
*Applies to shareware edition*

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Last edited by RocketGuy on Sat Mar 25, 2006 12:17 pm, edited 1 time in total.

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 Post subject:
PostPosted: Sat Mar 25, 2006 12:16 pm 
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Joined: Sat Jun 19, 2004 3:42 pm
Posts: 158
Location: Croatia
March 25th 2006
-Closed shareware edition project (none of the following updates apply to it)
-Fixed a fatal crash bug by restoring old AI
-Made monsters faster
-Restored Armor Piercing rune
-Added Medic rune: You heal yourself and players that come close to you at a slow rate
-Added Engineer rune: Same as Medic but for armor

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 Post subject:
PostPosted: Tue Mar 28, 2006 12:55 pm 
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Joined: Sat Jun 19, 2004 3:42 pm
Posts: 158
Location: Croatia
28th March 2006
-Fixed bugs:
1. Engineer rune said you could have 200 of any armor but that wasn't true (it is now)
2. Medic rune attempts to heal a player with over 100 health

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 Post subject:
PostPosted: Fri Mar 31, 2006 3:52 pm 
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Posts: 158
Location: Croatia
31st March 2006
-Added better ogre and soldier grenade code
-Soldiers now fire lightning
-Chthon is back
-Shub is back
-Fixed fish not appearing.

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 Post subject:
PostPosted: Wed Apr 05, 2006 3:18 pm 
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Joined: Sat Jun 19, 2004 3:42 pm
Posts: 158
Location: Croatia
-Players now spawn in deathmatch spots on Shub's pit
-Skill variable now works

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 Post subject:
PostPosted: Thu May 04, 2006 4:00 pm 
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Joined: Sat Jun 19, 2004 3:42 pm
Posts: 158
Location: Croatia
-me and baker have been working hard on the mod and there are lots of updates, so just go to the server and play it.
-if you want to play locally, engine modifications are required. if you have skills to do that i have described what to do on my site.

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 Post subject:
PostPosted: Sun May 07, 2006 5:47 am 
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Joined: Sat Jun 19, 2004 3:42 pm
Posts: 158
Location: Croatia
May 6th 2006
-fixed a shub crash
May 7th 2006
-a fix is due sometime today to fix "No free edicts" crash on huge maps

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