Hey Rocket Guy, that thought about being able to switch between coop and deathmatch was probably a bad idea. I was just trying to think of something to add an extra dimension to a server limited to shareware maps.
Scratch that idea (unless you've worked on that
It's not a bad idea but probably a little complicated.
Let me ask you this:
Many Quake clients will run custom maps with only shareware paks. FuhQuake, Trermor, QRack, JoeQuake and probably others but that's all I can think of right now.
Anyway ...
Question
With xCTF, we have to run QBSP.EXE against the maps to add entitiies like extra ammo and the flags into the map.
Could I take custom maps and use QBSP.EXE to add pak0.pak monsters into the maps so that the shareware mod could offer some new and exciting things?
I'd like the shareware servers to not be "second best" type of servers, but rather ones that offer some excellent game play and things players have not experienced before. And taking some no-monsters custom maps (Aerowalk, Q1Edge or whatever) and adding monsters into them (I could use viewpos or whatever to find good locations for the monsters and add them to a .ent file, if this idea would work).
If this is possible to do, are you interested in making an auto-exit feature where the map ends on the death of the last monster ... a lot of these maps simply do not have Exits. Also could QBSP do whatever is required to add a "start point" to those maps.
I'm willing to pretty much do all the work (if I knew what I needed to do, I could easily do all the QBSP.exe and entity file work).
Baker