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PostPosted: Fri Aug 18, 2006 9:51 am 
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Note: I'm not complaining... I don't care what maps are played... but I've noticed that now instead of

Elder God Shrine -> Palace of Hate -> Hell's Atrium -> Nameless City -> Azure Agony

the following two maps seem to come up a lot in the last couple days - e1m4 - The Grisly Grotto and e4m6 - The Pain Maze

Maybe it's just my luck of the draw every time I connect.

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PostPosted: Fri Aug 18, 2006 2:54 pm 
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The server is running a sized based level rotation. What this means is that the number of players on the server help determine what level should be played next. The levels are broken down into 3 groups: small, medium, large. When a level is played, a flag is set and that level won't be played again until all of the levels in the group is played. When a group has all it's levels played, the flags are cleared and the cycle continues.

If you enter the server while the rotation of a particular group is on the tail end of its cycle, you might think that all the levels (in that group) aren't being played first.

Let me give you an example,

The Pain Maze and The Grissly Grotto are medium class levels. Let's say all the levels in the medium class have been played except for those two. It's possible that the next 4 levels could be,

The Pain Maze
The Grissly Grotto
--- Medium Size group now played all its levels, flushing out and starting over.
The Pain Maze
The Grissly Grotto

From this point on, both of those levels won't be played again until all the others are played first, but to the person who joined 4 levels ago, you could see how it would seem odd.

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PostPosted: Fri Aug 18, 2006 4:05 pm 
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That makes sense. Thanks.

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PostPosted: Sat Aug 19, 2006 6:51 am 
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Have you thought about making it a little bit more random than that... but without just making it a straight loop ?


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PostPosted: Sat Aug 19, 2006 12:30 pm 
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Prior to my latest tweak, I also turned on random rotation [NOEXIT_RANDOMIZE]. You won't see the "Elder God Shrine -> Palace of Hate -> Hell's Atrium -> Nameless City -> Azure Agony" linear repeats anymore. They'll come up in random order.

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PostPosted: Sun Aug 20, 2006 8:14 pm 
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I meant more specifically about the repeats in the end of the "deck" and then again after you "shuffle"


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PostPosted: Sun Aug 20, 2006 9:21 pm 
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What kind of algorithm are you suggesting?

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PostPosted: Sun Aug 20, 2006 10:50 pm 
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Next map shouldn't be any of the last n maps.

When I play UT2K4 online, they have a map vote system there you can't vote for any of the last few maps. Typically it's 4, but it varies depening on number of maps that the server has.


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PostPosted: Mon Aug 21, 2006 12:02 am 
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Sounds like a good idea.

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PostPosted: Fri Oct 27, 2006 8:28 am 
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i don't think a large map should come up with just a few people, but every now and then i love a small map with A LOT of players. It makes for a very fast paced game and is quite fun on occasions.

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PostPosted: Fri Nov 10, 2006 9:48 pm 
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Map selection still needs work, lots of the same maps over and over. Might think about making a new system for map selection, maybe ditch the small/med/big map selection method and just have it go completely random, regardless of how many are playing. If there's only a small amount of people playing and a big map is selected, voting to a smaller level will usually work.


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PostPosted: Fri Jan 26, 2007 10:29 pm 
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Bump

I think there's still too many reruns in the map selection. Anyone wanna back me up on this? Anyone who plays often should notice it.


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PostPosted: Sat Jan 27, 2007 2:10 pm 
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I don't know how often you play, but there's ten or so levels that are usually voted off. You may need to write down the levels that are picked randomly to see how well Shmack is doing its selection.

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PostPosted: Sat Feb 03, 2007 2:36 am 
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Well, the one that shows up the most is probably Hell's Atrium.

You out there Slot? It's just annoying playing the same maps every time I play.


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PostPosted: Sat Feb 03, 2007 11:51 am 
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I'll keep a log of the rotation today and see if I they are repeating out of rotation.

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PostPosted: Sat Feb 03, 2007 4:27 pm 
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The key is "every time I play" - do you expect the server to know what maps you play when you log on and not repeat them later in the day when you return?

This morning I was playing for over 2 hours and not once did a map repeat... Remember, once every map in a grouping is played it'll start over again so if you play for an hour and rejoin the server 3 hours later you will most likely see the same maps again.

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PostPosted: Sun Feb 04, 2007 2:36 am 
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Everytime I join shmack, people are always voting for a different map after a round is finished. Take this into account when you think some levels are being played more than once.

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PostPosted: Sun Feb 04, 2007 2:55 am 
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I reviewed the maps played from this afternoon and the rotation appears to be working properly. The small and large maps flushed at least once during this time, while the mediums did not. In other words, there were no more than 2 of the same medium maps played all day, while the small and large maps played twice and three times respectively.

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PostPosted: Mon Feb 05, 2007 7:30 pm 
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Well, I think it's specifically when there are what the server see as a large amount of people (8+ players i think), then the same maps show up. I don't think it's just when I'm on, unless it's a big coincidence, but rather when there's a large number of people on. That's usually only when I play. When there's 8+ people on, it seems like Hell's Atrium is every other map selection.

So I still think there's problems with the map selection. At least with a large number of people on. Nobody votes for Hell's Atrium, Wizards Manse, Palace of Hate, Ebon Fortress, or Azure Agony, but they all show up constantly.


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PostPosted: Wed Aug 29, 2007 1:21 pm 
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I vote for those maps. They are great maps.


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