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 Post subject: New Excessive Rune Mod q3
PostPosted: Wed Sep 12, 2007 2:47 pm 
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Joined: Wed Sep 12, 2007 2:41 pm
Posts: 8
Location: florida
With the code from KnyteHawkk's code from the Rune mod and excessive unlagged code ive got a nice little variation going here please drop by at 63.211.110.135:27960 and check out my quake 3 server 1.30pr.. I just now flattened out the bugs..

Its pretty tight for those who love fast paced game with runes.. at request i can add classic air strafing..I just have not gotten around to it.. There is a hook, its the perfect speed not too fast, its disabled right now but can just be turned on.. If anyone is interested in this mod or would like to make any suggestions please drop a line.

Thanks,
Jeremy

jeremybrown82@gmail.com


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 Post subject: Re: New Excessive Rune Mod q3
PostPosted: Sat Jan 12, 2008 2:23 am 
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Joined: Mon Jun 13, 2005 11:27 pm
Posts: 214
When I get Q3 I'll jump on there. One of the guys I work for plays Q3 a lot. I promised him a rocket in his ass sometime. Soon. :mrgreen:

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 Post subject: Re: New Excessive Rune Mod q3
PostPosted: Sat Jan 12, 2008 10:41 am 
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Joined: Wed Sep 12, 2007 2:41 pm
Posts: 8
Location: florida
sorry but i actually just took down the server last month because none was playing on it :(, but it was up for several months. I think i have the source code laying around if you wanna mess with it also i have the full pk3s some where as well...

Peace..

Jeremy


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 Post subject: Re: New Excessive Rune Mod q3
PostPosted: Thu May 29, 2008 7:49 pm 
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Joined: Mon Mar 10, 2003 8:29 am
Posts: 106
Location: Tennessee
I would like to see the three RQ3v2Beta1.pk3, RQ3v2Beta2.pk3 & RQ3v100.pk3 put into one final PK3 file.

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