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 Post subject: Add new runes?
PostPosted: Tue Mar 11, 2003 5:53 pm 
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Joined: Tue Mar 11, 2003 5:43 pm
Posts: 239
Location: North Carolina
Once you told me if some new runes were popular you would add them to the mod, well I've been busy and have been trying them at some servers...

You can get the source code for them here:

<file name removed; gnu gpl violation>

You may use anything you wish without question. They aren't all popular, but some of them are liked and have interesting ideas.


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PostPosted: Tue Mar 11, 2003 9:28 pm 
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I welcome all vistors to post their thoughts on some of the new runes available on other servers. My personal opinion on most (if not all) of the new runes follows along the same path that Toyo once set in the retired message board. I wouldn't object to coding some of the more popular ones to ease developer merges though (enabled off by default).

The polls are enabled in this forum so that would be a great place to start.

Thanks,

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PostPosted: Fri Mar 14, 2003 3:36 pm 
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Joined: Thu Mar 13, 2003 10:32 am
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ya know, i still think that you should make that combo-rune. i spoke to X-MEN about it and he thinks its a great idea, even if it is a bit hard to code.

you do remember the combo-rune, i posted the idea on the "other" message board.

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PostPosted: Sat Mar 29, 2003 5:44 pm 
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Well since you are for the idea and I'm not 100% about how to get people to vote on it here and I've recently been banned at the site hosting the spin off mod I worked on, would you been willing to host a kind of "Rune Factory" page? A page where I can put the code for various runes or people can talk about rune ideas then somehow have votes on them.

I've also been trying to teach people QuakeC, I'd love to have a place to put that now as well.


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