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 Post subject: In-game muting?
PostPosted: Wed Sep 10, 2008 11:53 am 
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Joined: Sat Jul 17, 2004 8:42 pm
Posts: 111
Location: Orlando, Florida
Hi Slot, could you tell us more about the in-game muting functions you introduced last week?


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 Post subject: Re: In-game muting?
PostPosted: Wed Sep 10, 2008 3:43 pm 
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Location: New Jersey, USA
In order for the mute feature to work, the server has to be ProQuake 3.00 or higher. The reason is I piggy-back off of ProQuake's built-in mute feature. The code for mute isn't in the current release but will be available in Rune Quake 1.4.

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 Post subject: Re: In-game muting?
PostPosted: Wed Mar 25, 2009 9:10 am 
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Joined: Wed Apr 09, 2008 1:43 pm
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Location: TN
I know this is old but I would kill for this command to be implemented.

I dunno how the muting code works but I'd like something like /ignore in mIRC. You could either do /ignore 1.2.3.xxx or /ignore *username*

What would be even nicer is if it was client side so your ignore list would follow you between servers and restarting the quake client. :?

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 Post subject: Re: In-game muting?
PostPosted: Sat Mar 28, 2009 3:11 pm 
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chase_active 1 wrote:
What would be even nicer is if it was client side so your ignore list would follow you between servers and restarting the quake client. :?


I couldn't agree more.

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