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 Post subject: Bug with Gravity, Repulsion, and Impact runes?
PostPosted: Fri Dec 03, 2010 1:41 pm 
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Sometime about 2 or 3 weeks ago there was a change in the mod that has affected the gravity, repulsion, and impact runes. The push/pull "force" involved is MUCH more intense than it was previously.

It's actually probably a good thing for the repulsion rune, which was previously a little too weak to be very effective IMO except on maps without a lightning gun.

It seems to be a detriment to the impact rune, because one shot to your opponent smacks them to the opposite wall with lightning speed. It's momentary hell for opponents, but they quickly recover and for the player it's too much movement to deal with to finish a kill that takes multiple shots.

It's horrible for the gravity rune and the "suck" affects a much wider radius much more strongly than it did before. This is compounded by the aspect of the rune that allows players to create a gravity well which stays after the rune is dropped. It's also created a minor trend towards gravity trolls, players who lay down a gravity well then find a hiding spot so they can disrupt the game while they go make a sandwich.

I suggest changing it back to the way it was before (my first choice), or changing the gravity rune so that the well vanishes when the rune is dropped.


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 Post subject: Re: Bug with Gravity, Repulsion, and Impact runes?
PostPosted: Sun Dec 05, 2010 3:30 am 
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I didn't do this on purpose and I can't think of anything I might have done to make this happen. I'll have a closer look at my changes and try and figure out what happened. I should also mention that I tried testing this and while I kind of feel that it is stronger, I haven't played in a while and I don't remember what it should feel like.

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 Post subject: Re: Bug with Gravity, Repulsion, and Impact runes?
PostPosted: Mon Dec 06, 2010 2:11 am 
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After spending a few hours looking at source code and testing out old versions of the code with Zop. I could not tell any difference in intensity with impact, gravity, or repulsion rune.

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 Post subject: Re: Bug with Gravity, Repulsion, and Impact runes?
PostPosted: Mon Dec 06, 2010 9:36 am 
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Thanks for looking at it.

Do those runes share any global constants, variables, or calls to other functions?

How old is the latest source code posted on your site?


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 Post subject: Re: Bug with Gravity, Repulsion, and Impact runes?
PostPosted: Tue Dec 07, 2010 3:10 am 
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funkify wrote:
Do those runes share any global constants, variables, or calls to other functions?
No. Each has its own think and its own set of constants.
funkify wrote:
How old is the latest source code posted on your site?
The source code is dated on the downloads page. Version 1.3.61 was the last one I uploaded, but the current version is 1.3.72 and available upon request.

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