Rune Central

The Official Rune Quake Message Board
It is currently Fri Mar 29, 2024 4:07 am

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 44 posts ]  Go to page Previous  1, 2, 3  Next
Author Message
 Post subject:
PostPosted: Tue Sep 30, 2003 10:47 am 
Offline
User avatar

Joined: Tue Mar 11, 2003 5:43 pm
Posts: 239
Location: North Carolina
They add a bit of extra spice to the levels, they can be toggled on and off easy.

Yeah, you're right Baker.


Last edited by IEEE 802.11 on Tue Sep 30, 2003 12:14 pm, edited 1 time in total.

Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Sep 30, 2003 11:18 am 
Offline

Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
Mutually assured post editing occurred here.... Baker :P :P :P :P


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Sep 30, 2003 12:56 pm 
Offline
QUIT: March 06, 2006

Joined: Sat Mar 08, 2003 11:55 am
Posts: 231
Quote:
toggled on and off easy.


I like the idea of having it as an option. I misunderstood the way you used the word standard.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Oct 01, 2003 5:22 pm 
Offline

Joined: Wed Mar 26, 2003 9:04 pm
Posts: 46
Cool. (that picture made me laugh)
Why doesnt someone who codes get the version of EternalDread from Armaphage and work on it? (While I cant at least?) It is a little older but not much of it changed.

P.S. I havnt been able to do coding so. While Ive been down here I started making a lot of awsome hip-hop beats for my freind who raps we're starting a record label. Im gonna let yall listen to some songs when they are together.

_________________
E-Mail: EHof1@hotmail.com
AIM: EMHof1
FFA.QuakeOne.Com
SpeakNow.QuakeOne.Com


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Oct 08, 2003 10:31 pm 
Offline

Joined: Wed Mar 26, 2003 9:04 pm
Posts: 46
SlotZero,
I got the file and I sent it to you today. It is in .rar format but it shouldnt be hard to open. Have fun. I wanna see what you do :D Send me pictures. You will probably want to modify most of it though.

_________________
E-Mail: EHof1@hotmail.com
AIM: EMHof1
FFA.QuakeOne.Com
SpeakNow.QuakeOne.Com


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Oct 08, 2003 10:33 pm 
Offline
Site Admin
User avatar

Joined: Fri Mar 07, 2003 7:41 pm
Posts: 1255
Location: New Jersey, USA
Thanks Dread,

_________________
Slot Zero
Image


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Oct 19, 2003 9:57 pm 
Offline

Joined: Wed Mar 26, 2003 9:04 pm
Posts: 46
So, How is the project coming around slot?

_________________
E-Mail: EHof1@hotmail.com
AIM: EMHof1
FFA.QuakeOne.Com
SpeakNow.QuakeOne.Com


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Oct 20, 2003 10:24 pm 
Offline
Site Admin
User avatar

Joined: Fri Mar 07, 2003 7:41 pm
Posts: 1255
Location: New Jersey, USA
Pretty good Dread. I've documented the more interesting changes on this forum. I haven't had a chance to look at Eternal's source though.

_________________
Slot Zero
Image


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Oct 20, 2003 10:30 pm 
Offline
User avatar

Joined: Tue Mar 11, 2003 5:43 pm
Posts: 239
Location: North Carolina
I heard you added the exit teleporters without the lightning or is it just beta right now?


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Oct 20, 2003 10:39 pm 
Offline

Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
IEEE, repeat after me, "Slot please add the lightning!! Slot please add the lightning!!"

_________________
quake.shmack.net:26000 = RQ, 26001 = Rocket Arena, 26002 = Vote-Anything
quake.ihoc.net, Rockets/jet/7 runes
quake.singed.net, RQ on E1M7
http://www.GameStatus.Net stats, http://www.GameAholic.Net Q1 servers


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Oct 20, 2003 10:46 pm 
Offline
Site Admin
User avatar

Joined: Fri Mar 07, 2003 7:41 pm
Posts: 1255
Location: New Jersey, USA
Mr Wi-Fi wrote:
I heard you added the exit teleporters without the lightning or is it just beta right now?


Yes, I coded it last weekend. The lightning teleport looks a lot like something dangerous, so it will be for servers where teleport touch is death.

_________________
Slot Zero
Image


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Oct 20, 2003 10:51 pm 
Offline

Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
Slot Zero wrote:
The lightning teleport looks a lot like something dangerous, so it will be for servers where teleport touch is death.


I've seen newbies afraid of their own Shambler and run from it!

Always lightning!

_________________
quake.shmack.net:26000 = RQ, 26001 = Rocket Arena, 26002 = Vote-Anything
quake.ihoc.net, Rockets/jet/7 runes
quake.singed.net, RQ on E1M7
http://www.GameStatus.Net stats, http://www.GameAholic.Net Q1 servers


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Oct 21, 2003 10:28 am 
Offline
User avatar

Joined: Tue Mar 11, 2003 5:43 pm
Posts: 239
Location: North Carolina
Well the lightning wasn't added to make it look deadly, but mainly to spark the "What is that?" factor, which helps mark it as a teleporter. A similar idea is used in HaVoC for Tribes where since they didn't have a good teleporter model they just used lightning.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Nov 17, 2003 11:35 pm 
Offline

Joined: Wed Mar 26, 2003 9:04 pm
Posts: 46
Whats going on with this thing slot? Hows it coming? I seen some of the rune ideas.

_________________
E-Mail: EHof1@hotmail.com
AIM: EMHof1
FFA.QuakeOne.Com
SpeakNow.QuakeOne.Com


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Nov 18, 2003 12:07 am 
Offline
User avatar

Joined: Mon Mar 17, 2003 12:26 am
Posts: 117
I've seen the teleport with lightning and w/o.. I prefer w/o though.. With it.. It does look like its going to smack the hell out of you if you fall in it.


Top
 Profile  
Reply with quote  
 Post subject: I'm down
PostPosted: Sun Nov 23, 2003 9:08 am 
Offline
zop.runequake.com
User avatar

Joined: Fri May 02, 2003 8:46 am
Posts: 343
Location: Palm Desert, CA
It would be a good idea to get together to make your Rune Quake as good as possible. I've been in the process this month to make a Zopmod2- from scratch (feels good to be programming again), but doing so would actually be reinventing the wheel. In that- most of the features I want have already been programmed here or there.

My main new feature is the ability to hold two runes, and switch between them as neccessary, so that only one is active at a time. I have a couple runes that require both rune-spaces to be open to hold (example: Double Frag Rune- double points). Like in the first Zopmod, the weapons' programming is changed so that the haste rune lets you fire nails and lightning faster. Maybe too powerful for ol' Lightning...

Anyway, it's pretty easy to code, but it changes a lot of the gameplay. Since I'm adding runes to this feature rather than visa-versa, it's easy to think about, though. Perhaps that's just getting ahead of myself... WHAT SAY U?

_________________
a random mod server: zop.runequake.com


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Nov 23, 2003 9:24 am 
Offline
deadzone.runecentral.com
User avatar

Joined: Sat Mar 08, 2003 5:27 am
Posts: 102
Location: Ontario, Canada
Hi Zop! I've used a number of excellent features from Zopmod in the DeadZone version of RuneQuake. Great to see you back into coding Quake 1 again and I'm looking forward to seeing your new mod!

If you'd like to see some of the runes I've created/modified over the years and possibly incorporate in ZopMod-2, feel free to email me at painkiller@runequake.com

_________________
PK


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Nov 23, 2003 1:39 pm 
Offline
Site Admin
User avatar

Joined: Fri Mar 07, 2003 7:41 pm
Posts: 1255
Location: New Jersey, USA
Dreadful wrote:
Whats going on with this thing slot? Hows it coming? I seen some of the rune ideas.


It couldn't be better! I've got a ton of ideas I would like to implement, it's going to be awesome!!

Zop wrote:
I've been in the process this month to make a Zopmod2- from scratch (feels good to be programming again), but doing so would actually be reinventing the wheel. In that- most of the features I want have already been programmed here or there.


Very nice Zop. Long live quadation! :D

_________________
Slot Zero
Image


Top
 Profile  
Reply with quote  
 Post subject: still takeing suggestions?
PostPosted: Wed Dec 22, 2004 6:42 pm 
Offline

Joined: Wed Dec 22, 2004 6:06 pm
Posts: 1
i just thought i would offer some suggstions

Rune of were-Fiend
gives player a moon icon over his head witch will go from full to no moon over time(and back) also gives the player the power to shoot a small, invisable to all but him, attack. when it hits the player is cursed and when the moon icon is full they are put in 3rd person view behind a Fiend witch will maul every one it sees(you get the frags) even former teamates if the were is fraged the curse is lifed. the player with the rune can see a moon icon above infected players

i've never seen any mods that changed players into monsters(NPC monsters) so im thinkin its hard if not imposible to do sooo...maybe you could "kill" the player(no fragges given) and spawn a Fiend on his corpse and stickes his view to it. and useing the pet code so they don't attack the rune user and follow him around would be cool.

any way this is just a test to see if your still doing and still takeing suggestions it if so then i'll post more suggestions


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Jul 03, 2005 2:29 pm 
Offline
QUIT: March 06, 2006

Joined: Sat Mar 08, 2003 11:55 am
Posts: 231
There have been a number of changes since the last Official Release back in April of 2004. Are there plans to release the new code?


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 44 posts ]  Go to page Previous  1, 2, 3  Next

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 47 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group