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 Post subject: Rune Making, Live?
PostPosted: Mon Oct 12, 2015 4:18 pm 
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Joined: Tue Mar 11, 2003 5:43 pm
Posts: 235
Location: North Carolina
I was just thinking... would anyone be interested in watching a rune (or runes) being created live? It's not as long and boring as you might imagine. Someone could present a rune idea in chat and I could make it on a stream with real time feed back.


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 Post subject: Re: Rune Making, Live?
PostPosted: Wed Oct 14, 2015 3:36 am 
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Joined: Mon Dec 26, 2005 7:31 pm
Posts: 89
Hi IEE
As a newbie game coder I find things like this quite inspiring so I would certainly like to watch a stream (time differences permitting). Perhaps some of the guys over on Quakeone.com/Quaddicted/Func might find it interesting too?

Kind regards
Monty


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 Post subject: Re: Rune Making, Live?
PostPosted: Thu Oct 15, 2015 9:55 pm 
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Joined: Tue Jul 28, 2009 10:39 am
Posts: 113
Are these runes being created and then deployed immediately? Like, if you made a rune tonight. Could I connect an hour or so later and pick them up in-game??

wth... Are the 2014 dates for when you mentioned attempting the github stuff correct? I could have swore those posts was from just recently,like really recently.

HMM, weird....


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 Post subject: Re: Rune Making, Live?
PostPosted: Sun Oct 18, 2015 12:19 pm 
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Joined: Tue Mar 11, 2003 5:43 pm
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Location: North Carolina
No, they won't be deployed. It'll be another fork of Rune Quake. Maybe Mr. Burns would run them? Right now I'm just focusing on a set of new runes and release that. Each topic I make in regards to new runes means I've coded them.


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 Post subject: Re: Rune Making, Live?
PostPosted: Mon Oct 19, 2015 4:20 am 
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Joined: Mon Dec 26, 2005 7:31 pm
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Sure, if there are any updates to RQP I'll be happy to update the New York server for you (newyork.servequake.com:26010). Alternatively, if you are thinking of going in a different direction and are producing a new mod I'm sure we could sort you out another port.

Kind regards

Monty


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