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 Post subject: a rune idea
PostPosted: Fri Jan 23, 2004 1:27 am 
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zop.runequake.com
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Joined: Fri May 02, 2003 8:46 am
Posts: 343
Location: Palm Desert, CA
Imagine seeing fighting a player and projectiles pass through him/her. You constantly see a rockets come out of the air next to this entity, like some freakly lag. How? The hologram you're fighting is the image of the player half a second (or so) ago... If you had this rune, and looked behind you as you ran, you'd see your image chasing you.

It wouldn't be that hard to program, but I doubt you could make it smooth at all (like the quad icon following you), which would be fitting, since I see it as a pretty powerful trick.

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PostPosted: Tue Aug 10, 2004 6:48 am 
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Joined: Mon Apr 28, 2003 9:16 am
Posts: 8
Location: Australia
Hi All,

How about a rune that allows you to shoot through walls, great way to get that !@#$ camper.

Also I find the fly rune very hard to use (I just float), could it be moded to fly in the direction you are looking like in the good old quake super heroes mod.

btw: has any one seen a quakeworld version of that super heroes mod?

Happy Quakeing

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PostPosted: Tue Aug 10, 2004 11:41 am 
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Joined: Fri Mar 07, 2003 7:41 pm
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Location: New Jersey, USA
macman wrote:
Also I find the fly rune very hard to use (I just float), could it be moded to fly in the direction you are looking like in the good old quake super heroes mod.


I have no plans of fixing this in the mod. I use the developemt version of ZQuake Server (0.15) and that corrects the problem. You can download the dedicted server for either windows or linux from

http://zquake.frag.ru/

If you run into a problem with installation, feel free to contact me.

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