Rune Central

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Author:  Slot Zero [ Mon Jul 12, 2004 10:22 pm ]

How To Vote

You can only vote on one option at a time. When you vote for an option, you'll be prompted to type yes or no in the Quake console. Voting yes adds 1 point to the vote tally system while voting no removes a 1/2 a point. You can retract your vote by simply typing its opposite. For example, if you already voted yes, type no to retract and vice-versa. If you do retract your vote, you can vote again either in favor or against by typing yes or no. Typing the same vote option as the one in progress will automatically trigger a yes vote. To always vote no, use the never command--you can toggle this feature by typing it again when a vote is not in progress.

To see the vote, the list of people who voted, and how, use the command show-votes.

That's it! It's a fairly simply system and I'm still working out the kinks. If you think this voting system looks familiar, you're right, votes look the same way as they do in CRMod.

Voting Options

I'll be adding more commands over time, but here is what I have so far, including the old ones, which are listed first.

Don't worry if you forget these options. Typing help-vote in the console will list all the different voting options and what they do. To see what options have already been enabled/disabled, type help-options.


Vote to exit the level letting the mod decide which level to pick next.

<map name>

Enter the map name of the level you want to vote for. For example, to vote for the map e3m5 (aka Wind Tunnels), type e3m5 in the console. If you don't the map you want, but you know the full name (ex: Wind Tunnels), type help-levels.


Vote to enable/disable team mode.


Vote to enable free hook, or disable hook type.


Enable Lithium style hook. When Lithium hook is enabled, you have to find a small spiky little ball (aka vore ball) in order to use the hook.


Enable free hook.


Enable CRMod style practice mode. You have unlimited ammo and all of the weapons have been removed. Alternate weapons will also be disabled.


Enter FFA mode.


Enable/disable quad damage.


Enable/disable pentagram of protection.


Enable/disable ring of shadows


Enable/disable environmental protection suit.


Enable/disable armor.


Enable/disable rotating armor.


Enable/disable runes.


Enable/disable alternate weapons.


Enable/disable spawn shield protection.


Enable/disable hook damage.


Enable/disable mega-health boxes.


Enable/disable weapons to remain on level after pick up.


Enable CRMod style match mode.


Change the match timelimit. Valid only in match mode.


Toggle length of time to start match (20 or 60 seconds). Valid only in match mode.

lock / unlock

Prevent / allow new players from joining the match. Valid only in match mode.


Enable/disable armor dropping.


Enable/disable backpack dropping.


Enable/disable powerup dropping.


Enable/disable dropping your own rune when you die.


Enable/disable lightning discharge damage to enemies.


Enable/disable classic style mega-health.


Enable/disable random spawn points.


Enable/disable shootable buttons.

vote-powerup-hats *new*

Enable/disable quad and pent powerup hat.

vote-default *new*

Set all vote options to the server's default options.

More to come... your suggestions are welcome!

Where To Vote

You can try out the new voting system on

Many thanks to PainKiller for helping test the new vote code.

Author:  toyo_mr2 [ Tue Jul 13, 2004 2:06 pm ]
Post subject: 

How about "vote-default" which when approved will reset everything to their default values? Also a command that displays the current settings would be informative.


Author:  Slot Zero [ Tue Jul 13, 2004 6:09 pm ]
Post subject: 

toyo_mr2 wrote:
How about "vote-default" which when approved will reset everything to their default values?

Currently, the server goes back to its default settings after the last player leaves (give or take 15 seconds). It would be very simple to add this command, but would it be too confusing for other players? It might also mean that I need yet another command to tell what the default settings are. Let me look into this.

toyo_mr2 wrote:
Also a command that displays the current settings would be informative.

I am going to inform the player when he first connects what has changed as well as include the information in show-settings. I just haven't gotten around to it yet.

Author:  Slot Zero [ Wed Jul 14, 2004 8:51 am ]
Post subject: 

I added two more commands vote-armor and vote-rotate which are explained in my original message. I also fixed a bug that was preventing votes from being counted during the game queue.

Author:  Pita [ Wed Jul 14, 2004 10:54 am ]
Post subject: 

Thank you Slot.. !!!! I love the new changes.. But.. doesn't take much to make me a happy camper!! This was Christmas!!!!

Author:  Slot Zero [ Thu Jul 15, 2004 12:57 am ]
Post subject: 

Got around to adding help-vote, which describes all the vote commands.

Author:  toyo_mr2 [ Fri Jul 16, 2004 1:05 am ]
Post subject: 

"vote-alts" is not recognized although it's included in vote-help (aka help-vote).


Author:  Slot Zero [ Fri Jul 16, 2004 9:33 am ]
Post subject: 

I didn't quite finish the development of vote-alts or vote-runes when I added the help command, but they're done now.

Thanks Toyo,

Author:  toyo_mr2 [ Fri Jul 16, 2004 11:40 pm ]
Post subject: 

I just witnessed a game played on a small map w/out alternate weapons. It was much less hectic and "playability" was increased.

I don't think players are given enough time to vote. And players almost always seem to pick a random map than their favorite which makes me believe they aren't aware of the option to vote for individual maps. I don't know what can be done to increase awareness though.


Author:  Pita [ Sat Jul 17, 2004 11:39 pm ]
Post subject: 

The game was more playable without Alts? imagine that!!! pffffft.. :)


Can't it be posted somewhere in the game when you enter? Please don't do what Wido did with those advertisements.. They are as bad as popups.. can't get them to shut up.. :(

Author:  toyo_mr2 [ Sun Jul 18, 2004 2:48 am ]
Post subject: 

I'm afraid people rarely read the intro screen.

Since "vote-exit" is familiar to many, how about when a player votes to exit, he is immediately shown a simple message like, "type vote-help for additional vote options"?


Author:  Slot Zero [ Tue Jul 20, 2004 7:16 am ]
Post subject: 

toyo_mr2 wrote:
Since "vote-exit" is familiar to many, how about when a player votes to exit, he is immediately shown a simple message like, "type vote-help for additional vote options"?

Done. Try it. :)

Author:  Slot Zero [ Tue Jul 20, 2004 8:52 am ]
Post subject: 

Added vote-shields, which lets you enable/disable spawn shield protection. If the level changes though, you will spawn with shields to protect against slow entry into the level. Spawn shields are automatically disabled in practice mode.

Author:  toyo_mr2 [ Tue Jul 20, 2004 7:19 pm ]
Post subject: 

I don't know if it's a bug or feature but here's the scenerio:

Player 1: vote-exit
Player 2: yes
Player 3: E1M8

This will result in map E1M8 being played. I think it's a bug since Players 1 and 2 voted for what they believed was a random map. If Player 3 is mischievous, he can pick an awful DM map.


Author:  Slot Zero [ Tue Jul 20, 2004 8:00 pm ]
Post subject: 

I was kind of hoping that this would remain a feature for those looking to escape the random map vote to vote for a map they like. I wasn't sure if I updated the broadcast message that it would make sense, which is why it still says voting for a random map when one was selected. There is no guarantee that a random map is a good map, so in that respect it does make sense.

No comment on the Toyo-BOT?

Author:  Ronin [ Tue Aug 03, 2004 8:31 pm ]
Post subject: 

I would love to see a vote-kick!

Author:  Slot Zero [ Wed Aug 04, 2004 2:29 am ]
Post subject: 

Ronin wrote:
I would love to see a vote-kick!

I thought about adding that option but I can only imagine that it will do more harm than good. :(

Author:  Slot Zero [ Mon Dec 27, 2004 5:34 pm ]
Post subject: 

Added vote-hook-damage. Disabling hook damage prevents players from hooking on to other players or inflicting damage.

Author:  z0r [ Mon Dec 27, 2004 11:48 pm ]
Post subject: 

How about a limit on establishing a vote per level ?

It just seems some people can't take no for an answer, so they will keep establishing vote options untill their vote is approved. Perhaps 2 or 3 votes per level ? I just think the text on the screen is a bit irratating.

Other day someone wanted to change the level to a random level, so they kept processing their vote through the end of the game.

Author:  Slot Zero [ Tue Dec 28, 2004 1:27 am ]
Post subject: 

Sounds good. I'll see what I can do.

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