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Quake 3 bodies good idea or bad?
Good 60%  60%  [ 3 ]
Bad 40%  40%  [ 2 ]
Total votes : 5
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 Post subject: Quake 3 style dead bodies?
PostPosted: Wed Apr 23, 2003 5:37 pm 
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Joined: Tue Mar 11, 2003 5:43 pm
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Location: North Carolina
I was just bored for a few minutes and decided to try and make dead bodies like in Quake 3.

You can walk ontop of them, blow them up or watch them sink into the ground until you can't see then anymore.

I know some of you don't like Quake 3, but the goal was just to duplicate that particular style.

I have it if you want it.


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PostPosted: Wed Apr 23, 2003 5:42 pm 
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Joined: Mon Mar 10, 2003 8:29 am
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Location: Tennessee
I like Q3. Although if I was to rank the game play from Q, QW, Q2, and Q3. Q2 has it hands down.

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PostPosted: Wed Apr 23, 2003 6:14 pm 
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That sounds cool. Can it be easily intergrated into the mod I'm running?


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PostPosted: Wed Apr 23, 2003 7:04 pm 
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Yes and it's very little code too, I haven't fully debugged it yet, drop me a line if you're interested. Slickster3@aol.com


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PostPosted: Thu Apr 24, 2003 1:19 am 
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QUIT: March 06, 2006

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Will do.

The only thing that I worry about is having extra entities about the level. I've limited the number of runes available to 12 as well as reducing the number of traps ( 3 instead of 6 ice traps for example) and zombies, etc. to try and keep the game smooth for dialup folks.

I've noticed that servers with a bunch of runes or a lot of whistles and bells seem to lag a bit more.

So it will be fun to test and I don't really need to worry about bugs that much because my server isn't very busy. :D


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PostPosted: Thu Apr 24, 2003 9:59 am 
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It doesn't really create any extra entities, except when you frag the bodies and have the exta gibs there, and the gibs don't stay forever, basically I just modified the existing bodies, gave them more properties.


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PostPosted: Fri May 02, 2003 10:23 am 
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Just a note to remind me to send you the code tonight.


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PostPosted: Fri May 02, 2003 2:40 pm 
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cool...I have time to play this weekend!


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