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 Post subject: BAM - Any help needed getting GL to run?
PostPosted: Sat May 14, 2005 10:50 pm 
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BAM - Any help needed getting GL to run (the too dark problem)? Idgamma should work and it is allowed on cheat-free servers.

Baker wrote:
IDGAMMA, to adjust brightness and contrast with GLQuake, is available at
http://www.quaketerminus.com/nqexes/idgamma.zip

If you get "PATH NOT FOUND" you need to run the "NT.EXE" (Windows 2000 or Windows XP users) ... assuming you are doing everything else properly.


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PostPosted: Sun May 15, 2005 2:09 am 
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Screenshot I made on YARD1 using Yellow's JoeQuake textures/settings... 1 Megabyte in size

And this screenshot doesn't do justice to what I see somehow when I am playing. It looks supercool.


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PostPosted: Sun May 15, 2005 1:52 pm 
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What and where is the NT.exe file?

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BAM!!


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PostPosted: Sun May 15, 2005 2:02 pm 
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Have you tried telejano's textures?

Here's my quake:
http://www.claimed.org/files/images/bamquake.jpg

Oh yea, I'm cool.

Bam

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PostPosted: Sun May 15, 2005 3:01 pm 
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Bam wrote:
What and where is the NT.exe file?


http://www.quaketerminus.com/nqexes/idgamma.zip

It's in the above idgamma zip! It's the executable that works with Windows 2000 and Windows XP. (the other exe in the file is for Win 98 )

Bam wrote:
Have you tried telejano's textures?


I've looked through them for textures I don't like that come with FuhQuake or the Quake Retexturing Project. I'm sure Yellow is aware of them, but if not he can get them at http://nygmafiles.essentrix.net/textures in a zip that Chuck made.


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PostPosted: Sun May 15, 2005 3:19 pm 
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Image

IDGAMMA Screenshot

Note the Path ( c:\quake\id1\ in the above ) has to be to where your pak files reside.


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PostPosted: Mon May 16, 2005 4:50 pm 
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aHAH! The Idgamma file I downloaded before didn't have the NT.exe file.

Edit: Works like a charm!

Bam

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