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Do you play netquake competitivly?
Yes , without pak2 50%  50%  [ 1 ]
No , I use pak2 50%  50%  [ 1 ]
Total votes : 2
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 Post subject: HOLD`EM UP - Q1 4v4 Tournament #Team_XP
PostPosted: Fri Sep 22, 2006 7:00 am 
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#team_XP `s Hold'EM UP Quake1 4v4 Tourney brought to you by Clan XtremePain. This will be a 4 on 4 Clan Arena X Tournament only played on bomber servers ports 26001 through 26005. The tournament will start as soon as we have enough teams signed up.

How To Sign Up

To signup, simply msg xp-frenzy and let him know your roster and team name.
::To contact frenzy:: download mIRC from mIRC(dot)com. Once in mIRC type /server irc.gamesurge.net - once you're connected type /join #team_XP.
next type : !quaketournament for more info.

The Servers

The tournament will strictly be played on bomber.quakeone.com
(66.228.116.233) ports :26001, 26002, 26003, 26004 , and 26005. MOD: ClaneArenaX


The Teams

Currently 2 teams signed up. Msg xp-frenzy in to sign up your 4-4 team. Each teams is allowed 6 players, 2 for backup, and a main roster of 4.

#cd : Clouds Of Dust - Team Roster: West, Sting, Slippy, and Tical other 2 pending.

#team_xp : Xtreme Pain - Team Roster: Bryant, Gandalf, Sole, and Frenzy other 2 pending.

#clan_kp : Kapitol Puinishment - Team Roster: drez0r, mindzx, krix, and arkaine other 2 pending

The Rules

COMING SOON

The Offcials

xp-frenzy, xp-gandalf, xp-bryant,xp-s-m-perochi, mindzx.

If you want to help officiate, msg xp-frenzy and let him know, if there is a spot available, he'll let you know what he can do for you.


Note - This post will be edited with furter information.

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/join
#quake1
#qw/tf
#quakeone
#q1ca
#cql
#TEAM_XP
#pokerplayers http://www.teamaxn.com/


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 Post subject:
PostPosted: Wed Oct 18, 2006 3:57 am 
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What's the status on this? 8)

And I don't really know what the with/without pak2 poll refers to. :?:

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PostPosted: Sun Oct 29, 2006 11:57 pm 
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Quote:
And I don't really know what the with/without pak2 poll refers to.


All the game data in Quake is contained within 2 PAK files: PAK0.PAK & PAK1.PAK. They are similar to zip files and contain the Quake maps, sounds, models and other data. Quake is designed to read other PAK files that are added to the same directory. If somebody adds a PAK2.PAK file to the ID directory, and it is in the right format, Quake will read it.

When somebody talks about a PAK2, they are generally talking about a cheat file somebody has to their Quake directory.

Now, here is the confusing part. At some point, a lot of players started saying, "Hey, these cheats are okay. Only bot's and wallhacks are real cheats. I need my glowing player skins damnit". It became accepted by a lot of players that you could use "Pak2" if it just contained player glow.

The problem is, you can get anything into a PAK2. I have seen PAK2 files with wallhacked maps, player glow, quad and pent timers, player trails, underwater markers, and a whole bunch of other crap. About the only thing you can't get in there is a client side bot. You can't say one thing is okay, but another isn't.

Anybody that uses a PAK2 is a cheat. Always have been, always will be. I'm sure some talentless prick will disagree with me, but he's wrong.

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PostPosted: Mon Oct 30, 2006 1:51 am 
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Hmm. I have pak0.pak. pak1.pak. pak2.pak. and pak3.pak.

However the last two came with my CTF package and are for 3wave. I'm not sure if there is some cheats in ther I could activate or not.

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PostPosted: Mon Oct 30, 2006 8:40 am 
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That's why I said generally when somebody talks about a PAK2 they are referring to a cheat PAK. The official 3Wave CTF PAKs are definitely not cheats. :D

Quote:
Anybody that uses a PAK2 is a cheat.


I guess that make this statement wrong, but screw it, people know what I mean.

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PostPosted: Mon Oct 30, 2006 2:27 pm 
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So if the yes vote wins, I would have to remove the pak2 from my system right?

Maybe Perochi should of excluded the 3wave paks in the poll.

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