Rune Central

The Official Rune Quake Message Board
It is currently Thu Apr 18, 2024 4:14 pm

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 12 posts ] 
Author Message
 Post subject: Grappling Players idea
PostPosted: Wed Oct 25, 2006 6:42 pm 
Offline

Joined: Sat Mar 05, 2005 11:24 pm
Posts: 122
I just had a thought since it seems the newest trend on Shmack is to grapple people... (it's always been like that but now it seems everyone is doing it)... what if you minimize damage from your weapon when you are grappled to someone? Not sure if that's possible via coding but I think it's a good idea. Say when you grapple someone your weapon does 20% less damage, or 15% or whatever.

And don't get me wrong here, I grapple people all the time as well. I'm not complaining about this, I'm just trying to come up with a new idea...

_________________
aka -sole-
Quake 1 Resurrection - QuakeOne.com


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Oct 26, 2006 10:53 am 
Offline
quake.intertex.net
User avatar

Joined: Sat Nov 15, 2003 7:39 pm
Posts: 243
Location: Kansas City!
Increase axe damage so u can axe em in 3 hits :)
or compare the diff of velocity between the two players, and if its greater than 500 the chain breaks :)


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Oct 27, 2006 12:31 pm 
Offline

Joined: Sat Mar 15, 2003 11:43 pm
Posts: 37
Or...

...can't shoot at all while grappling?

...victim's axe cuts the grappling line?

...grapple only does damage when it attaches, not continuously?


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Oct 28, 2006 12:55 am 
Offline

Joined: Sat Mar 05, 2005 11:24 pm
Posts: 122
Yugo2Heck wrote:
...can't shoot at all while grappling?


I would vote for that being a 3wav ctf player. I'd ideally like to see that you can't shoot other weapons while shooting out the hook. Once you attach to a player you can then switch to a weapon or fire the already selected weapon. I understand that the noobs won't stand for this though. Hence the idea of maybe decreasing damage of other weapons when hooked to a player, or when shooting the hook out.

_________________
aka -sole-
Quake 1 Resurrection - QuakeOne.com


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Nov 15, 2006 2:18 am 
Offline

Joined: Tue Mar 18, 2003 7:44 pm
Posts: 198
Another idea is for grappling players to be susceptible to increased damage. Grapple centric tactics such as ceiling camping, dodging via hook flying and hooking onto other players will become less effective and therefore less utilized with the modification.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Nov 15, 2006 12:12 pm 
Offline
User avatar

Joined: Sat Jul 17, 2004 8:42 pm
Posts: 113
Location: Orlando, Florida
I say leave it alone. Weaknesses such as this are what lets players who are noobs or who just barely respawned still get frags, which is what keeps the mod alive. Take out all the weaknesses for strong players and you cut the legs out from under the player base.

Noobs are great. Keep 'em comin'!


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Nov 15, 2006 1:06 pm 
Offline

Joined: Sat Mar 05, 2005 11:24 pm
Posts: 122
Noobs dont get kills by grappling players, which is what my original suggestion was for. When noobs grapple you they always shoot rockets dead on you and die from their own splash damage.

_________________
aka -sole-
Quake 1 Resurrection - QuakeOne.com


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Nov 15, 2006 2:37 pm 
Offline

Joined: Wed Nov 15, 2006 2:32 pm
Posts: 13
hey guys, i agree grapple kills suck, I like one of yugo's suggestions of no damage done with the grapple. Another would be that you cant attatch to players at all....

_________________
GoW Xbox live - s1nthetic


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Nov 17, 2006 2:47 pm 
Offline
User avatar

Joined: Sat Mar 08, 2003 11:14 am
Posts: 45
Location: CO
Hence the option to vote player hook. It's already there....vote-hook-damage in the console.

Boo frickity hoo


Sincerely,

Ole' Hog Bowel

_________________
I'm just a simple caveman...your world frightens and confuses me.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Jan 09, 2007 5:19 pm 
Offline

Joined: Sat May 07, 2005 4:37 pm
Posts: 41
Location: montreal, qc
I enjoy the people-grappling feat the way it is. Maybe there should be a way to break the chain. I like the idea of using the axe. Otherwise it shouldn't be changed.

_________________
i'm tellin y'all it's 5AB0TAG3 !


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Jan 10, 2007 4:37 am 
Offline

Joined: Wed Dec 06, 2006 3:17 am
Posts: 196
*TIP to escape the grapple go through a nearby tele.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Jan 10, 2007 10:48 am 
Offline
User avatar

Joined: Sun Oct 09, 2005 4:48 am
Posts: 392
Location: Hey look! Secret Message!!!!
Paradise wrote:
*TIP to escape the grapple go through a nearby tele.


Or just kill the hooker and steal their belongings :lol:

_________________
If you see me online, say Hi :)


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 12 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 35 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group