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 Post subject: weapon-toggles
PostPosted: Wed May 27, 2015 9:05 pm 
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Joined: Tue Jul 28, 2009 10:39 am
Posts: 113
weapon-toggle , remember that shit mindz. I even did that "mark this post" thing and can't seem to find it.

Am I the only one who uses this thing?

edit : MOTHERFACK THATS NOT THE COMMAND EITHER.

edit+EDIT : WEAPON-TOGGLES : I need to tattoo that in my palm so I can just cheat sheet that shit 4 life


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 Post subject: Re: weapon-toggles
PostPosted: Fri May 29, 2015 2:06 pm 
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zop.runequake.com
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Joined: Fri May 02, 2003 8:46 am
Posts: 343
Location: Palm Desert, CA
I think you can add it to you autoexec, but as an alias. Runequake will have a connecting player run an alias called "init" a couple seconds after connecting, so if you define what "init" does preemptively in the autoexec:

alias init weapon-toggles

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 Post subject: Re: weapon-toggles
PostPosted: Sun Jun 07, 2015 12:19 am 
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Joined: Tue Jul 28, 2009 10:39 am
Posts: 113
interesting

so

alias init "weapon-toggles;bind r rune-delete;bind space +hook"

would work?


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 Post subject: Re: weapon-toggles
PostPosted: Sun Jun 07, 2015 7:46 pm 
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deadzone.runecentral.com
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Joined: Sat Mar 08, 2003 5:27 am
Posts: 102
Location: Ontario, Canada
mindzx wrote:
alias init "weapon-toggles;bind r rune-delete;bind space +hook"
would work?
You can't stack commands. There is, however, a nifty-keen RuneQuake wait thingy called "w5" that you can try adding to it. Dunno if it'll work as you hope but give it a try:
Code:
alias init hud-toggle;w5;weapon-toggles;

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 Post subject: Re: weapon-toggles
PostPosted: Mon Jun 15, 2015 8:07 pm 
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Joined: Tue Jul 28, 2009 10:39 am
Posts: 113
I did

alias init weapon-toggles;bind r rune-delete;bind space +hook

connected and everything worked!!

I do not know what you meant by stack commands.

Thanks to everyone though, I will no longer have to manually enter in those 3 things when I show up to shmack :D


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 Post subject: Re: weapon-toggles
PostPosted: Tue Jun 30, 2015 6:27 pm 
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What he means is that if you try and perform several server side commands without using multiple 'wait's, only the most recent command will work.

Example

alias init "weapon-toggles;show-players;show-riders"

The above will more than likely only result in one of the server commands being performed as only 1 command can be processed each tick. The alias 'w5', combines 5 waits, which will allow the server enough time to process the next command.

alias init "weapon-toggles;w5;show-players;w5;show-riders"

Since your alias contains 1 server command and the rest client side commands, you won't run into that problem.

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