Rune Central

The Official Rune Quake Message Board
It is currently Sun Apr 28, 2024 3:32 am

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 15 posts ] 

Which Quake do you use for multiplayer?
ProQuake 29%  29%  [ 5 ]
GLQuake, WinQuake or Quake.exe 12%  12%  [ 2 ]
JoeQuake 29%  29%  [ 5 ]
I split time between ProQuake and JoeQuake 12%  12%  [ 2 ]
XQuake or SonsQuake 12%  12%  [ 2 ]
Tenebrae, Telejano, Tremor, Darkplaces 0%  0%  [ 0 ]
Something Else 6%  6%  [ 1 ]
Total votes : 17
Author Message
 Post subject: Survey: What Quake Client do you use for multiplayer?
PostPosted: Sun May 22, 2005 5:21 pm 
Offline

Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
Survey: What Quake Client do you use for multiplayer play?

[I am going to guess that about 70% of players that use forums use either ProQuake or JoeQuake]


Last edited by Baker on Mon May 23, 2005 6:17 pm, edited 1 time in total.

Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun May 22, 2005 9:55 pm 
Offline
User avatar

Joined: Sat Jul 17, 2004 8:42 pm
Posts: 113
Location: Orlando, Florida
Proquake


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon May 23, 2005 5:36 am 
Offline
Site Admin
User avatar

Joined: Fri Mar 07, 2003 7:41 pm
Posts: 1256
Location: New Jersey, USA
Same here, ProQuake (3.50).

_________________
Slot Zero
Image


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon May 23, 2005 6:17 pm 
Offline

Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
I converted this to a poll, more efficient. 8)


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue May 24, 2005 10:14 am 
Offline

Joined: Wed Mar 16, 2005 11:51 am
Posts: 36
Location: Southwest Pennsylvania
I mainly use JoeQuake, but sometimes i use ProQuake and WinQuake. :)


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed May 25, 2005 8:07 pm 
Offline
User avatar

Joined: Mon Oct 13, 2003 11:01 pm
Posts: 99
Location: Iowa
You can't go wrong with Ol' Proquake.

_________________
BAM!!


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed May 25, 2005 10:58 pm 
Offline
User avatar

Joined: Thu Mar 13, 2003 3:17 am
Posts: 105
I use Quakeforge [url]quakeforge.net[/url] though it is mainly tuned for Linux they have many Windows versions too which used to be the only binary I could run on my then otherwise unstable Windows machine which always managed to crash just as I approched 49 frags.
This post just reminded me that I have a Linux GL version of proquake which Slot was nice enough to have signed for me (by the proquake creator) some time ago in order for it to work with the cheat-free servers. I'll have to make it available for download for anyone wanting to try Linux because they only have sqpro available on the Proquake web site which is the graphics equivalent to MSDos Quake.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed May 25, 2005 11:27 pm 
Offline

Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
Wow, you'll have to share your signed Linux GL ProQuake, that's a rarity.

Sometime you need to try JoeQuake, there is a Linux GLX version:

Image

Nice to see you again.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri May 27, 2005 3:06 pm 
Offline

Joined: Sat May 07, 2005 4:37 pm
Posts: 41
Location: montreal, qc
I'd like to use an alternative but the only thing close to a decent Quake engine I've found for Mac OS X is GLQuake (ported by Fruitz of Dojo)

I have Tenebrae as well but when I try to connect to a server it throws an error saying I can't play online with that client....

_________________
i'm tellin y'all it's 5AB0TAG3 !


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri May 27, 2005 3:50 pm 
Offline

Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
Hey Sabotage, are you a Mac Quake player?

Is this what you use? http://macglquake.sourceforge.net/

nm = you answered this is another thread but ...

What is the difference between the Fruitz of Dojo version versus the above link or are they the same thing?


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri May 27, 2005 10:57 pm 
Offline
User avatar

Joined: Thu Mar 13, 2003 3:17 am
Posts: 105
OK if anyone is interested here's the signed ProQuake Linux GLX binary http://fbody.kicks-ass.net:8000/glProQuake-signed.zip It was built from the 3.20 source.

BTW nice to see you around too Baker. Maybe someday I'll have time to actually play Quake again:)


MagnesiuM


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon May 30, 2005 1:24 pm 
Offline

Joined: Sat May 07, 2005 4:37 pm
Posts: 41
Location: montreal, qc
Baker wrote:
Hey Sabotage, are you a Mac Quake player?

Is this what you use? http://macglquake.sourceforge.net/

nm = you answered this is another thread but ...

What is the difference between the Fruitz of Dojo version versus the above link or are they the same thing?


The main difference is that Mac GLQuake was developped for OS 9, then ported to OS X using CarbonLib, which is kinda like emulating the old code in the OS X environment, whereas the Fruitz port is pure Cocoa (native OS X code)

I didn't see that much difference between both, since Quake isn't a highly processor-demanding game, but I always trust Cocoa apps more than Carbon for performance.

Plus, I tested it on Tiger (OSX 10.4) and Mac GLQuake wouldn't launch anymore.

_________________
i'm tellin y'all it's 5AB0TAG3 !


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon May 30, 2005 9:47 pm 
Offline

Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
Thanks for info, I now a little more about the Mac and Quake.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Jun 08, 2005 8:05 am 
Offline

Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
MagnesiuM wrote:
OK if anyone is interested here's the signed ProQuake Linux GLX binary http://fbody.kicks-ass.net:8000/glProQuake-signed.zip It was built from the 3.20 source.

BTW nice to see you around too Baker. Maybe someday I'll have time to actually play Quake again:)


MagnesiuM


Mag, I just thought of this and hate asking because to some degree the answer is meaningless ...

why almost meaningless wrote:
cheat-free needs to be signed, and unless ProQuake can be used for cheat-free then a Linux user could use GLX JoeQuake and Joszef has added the most critical Proquake features long ago .... NAT router fix/high precision aim/MM = a lot of chars

Sputnikutah has made an even more ProQuake'd JoeQuake (pq_teamscores in status bar, say_team, iplog, etc.) but I don't know if he has a Linux build for it.


... but ... is the source code available? Somebody will probably bring that up.

Baker


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Jun 08, 2005 5:25 pm 
Offline
User avatar

Joined: Thu Mar 13, 2003 3:17 am
Posts: 105
Quote:
Mag, I just thought of this and hate asking because to some degree the answer is meaningless ...

why almost meaningless wrote:
cheat-free needs to be signed, and unless ProQuake can be used for cheat-free then a Linux user could use GLX JoeQuake and Joszef has added the most critical Proquake features long ago .... NAT router fix/high precision aim/MM = a lot of chars

Sputnikutah has made an even more ProQuake'd JoeQuake (pq_teamscores in status bar, say_team, iplog, etc.) but I don't know if he has a Linux build for it.


... but ... is the source code available? Somebody will probably bring that up.

Baker


I just built it from the ProQuake source. If I remember right I had to uncomment the options to build the GLX binary in the ProQuake makefile which was still there from the original Id source. I think the only other thing was to update the paths to point to the correct GL video headers because the original source had an outdated path leftover from older Linux systems. Of course my build wouldn't connect to the cheat free servers so Slot offered to build it himself to keep things fair and had it signed for me. If anyone is interested I'm sure I could figure it out again and send them the Makefile. Should also work with the 3.5 source too.

MagnesiuM


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 15 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 126 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group