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 Post subject: Custom Map Waypoints
PostPosted: Sat Jul 16, 2005 12:18 am 
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   androm9      e1m6    naked4 shadowsb7
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    baldm5   e3m7tdm  nindm3v2     skull
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     br21m     efdm4      pen2  strafin4
    br21ma     efdm5   pinion1  strafin5
       bsp     efdm6   pinion2  strafin6
   carddm2     efdm7   pinion3  strmland
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  cbadm2v2    effigy     pkeg2  timeless
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   chesdm1       end    plpak1 trallefinal
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      cmt3     exdm2   plpak11   trindm2
      cmt4     exdm3   plpak12   trindm3
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    dapak3  frobodm2   primedm    ukpak6
    dapak4  frobodm5    prodm4    ukpak8
    dapak5  gencldm6  q1_q2dm1    ultrav
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    dapak7    geodm1   q1base1    unddm2
    dapak9    gomdm2    q1edge  utressor
      dead    gomdm3 q1tm_speedy      vdm2
   debello    gomdm4     q2dm7  vendetta
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      dm1a    gomdm6 qtourney2  warfare2
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       dm3    hill20  rapture1    xl1dm1
       dm4       id3  rapture2    xl1dm2
    dm4ish   ikdm9q1    ravage    xl1dm3
       dm5   imp1dm6   ravage2    xl1dm4
      dm5a    impdm2     razzi    xl1dm5
       dm6    infect       rf2    xl1dm6
   dm6quad  insomnia   rgarden    ztndm1
       dm7     jndm6       rip    ztndm2
    dmm4_1     jrdm1    ritual    ztndm3
       dp6     jrdm2    rpdm10    ztndm4
  dranzdm6   jvoxdm2    rpgdm1    ztndm5
  dranzdm7    kikdm6     ruins    ztndm6
  dranzdm8    kjdm13     rwild         


I tried the eQuake download which has Trinca's bot waypoints built into it. (eQuake is a combo Quakeworld package that contains FuhQuake and it is a amazingly well thought out).

Anyway, I tried out several custom maps with the built-in frogbots CRMOD-like match mode starter and played some of those maps.

Not only are the bot waypoints outstanding, some of the custom maps suggested by Trinca rock in multiplayer. Actually, that is a bit of an understatement --- some of the maps Trinca suggested absolutely kick ass in multiplayer.

Anyway the above is a list of maps supported by the bot waypoints. If it weren't for the fact that it is always annoying having bots use the shot gun on you, those bot waypoints are good enough to be a world of it's own.


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PostPosted: Sat Jul 16, 2005 12:31 am 
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Location: Ohio
Some additional screenshots:

eQuake Starter ... this is very well laid out. It's not perfect, but it is very close.

Image

A couple of FuhQuake screenshots without textures.

Image

And guess what map this is:

Image

I wonder if someone has made textures for the above map to make it look "correct" with all the colors and everything. This map plays VERY well, I tried it against the bots.


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PostPosted: Mon Jul 18, 2005 8:26 am 
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Joined: Thu Jan 15, 2004 6:10 am
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i got textures for it :) q3dm6qw.bsp rocks the map with the textures looks better then the original from q3

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PostPosted: Mon Jul 18, 2005 4:35 pm 
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Got textures for q1edge?


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PostPosted: Tue Jul 19, 2005 5:11 am 
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i think so... must see in my 4 gb of quake at home! :) with no demos and movies...

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PostPosted: Tue Jul 19, 2005 9:38 am 
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hey i release pack 330 :) take a look at the new maps!!! one of then is very know in runequake jadm1 ;)

http://makephpbb.com/phpbb/viewforum.ph ... rum=trinca

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