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cooperative server!
http://forums.runecentral.com/viewtopic.php?f=9&t=1058
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Author:  trinca [ Tue Feb 14, 2006 3:41 pm ]
Post subject:  cooperative server!

o.k guys me and a friend want to play quake online cooperative server! and we try with frogbots and work perfect using ezquake but wend i try to make a home server with joequake for us to play single player cooperative he canĀ“t connect :| what should i do for he connect???

i said him connect to

connect 87.186.252.214 but give allways this msg... Network Error.

Author:  Canadian*Sniper [ Tue Feb 14, 2006 4:01 pm ]
Post subject: 

Although I'm not familiar with the JoeQuake code (which might be the error), you might have more than one IP which could be confusing clients. You could also be behind a secure network that doesn't allow outsiders to connect.

You aren't giving enough information for me to help you, sorry

Author:  trinca [ Tue Feb 14, 2006 8:51 pm ]
Post subject: 

thks for reply :) he can connect with a qw client like ezquake... and we can play single player but we want to run nehahra server :p asnd for this one must be a netquake client...

Author:  Baker [ Tue Feb 14, 2006 11:35 pm ]
Post subject: 

The problem likely isn't that he can't connect with JoeQuake, but rather that the cooperative server that you are running has it's port blocked.

Open the DMZ in your router for your computer and check your software firewall.

This is a very common problem when hosting the game, I've had the problem myself 2 or 3 times.

Author:  trinca [ Wed Feb 15, 2006 6:03 am ]
Post subject: 

i disconnect the rooter and made a adsl dial up connection... and fbca server works very nice he can connect easy...the problem is in joequake server... since fteqw also works...

Author:  Canadian*Sniper [ Wed Feb 15, 2006 12:22 pm ]
Post subject: 

When you're hosting a server, the clients have to access your sound setup, etc. If you're using linux then you're going to have to do a lot of permission changing. If you're using windows then maybe it's the way JoeQuake is setup. If the client is using a different quake engine that can't relate to JoeQuake then there could be some complications.

Author:  sputnikutah [ Thu Feb 16, 2006 2:23 pm ]
Post subject: 

QuakeWorld clients are not protocol compatible with Netquake clients
if the server is running qw then you cant use netquake to connect.

FTEquake is compatible with both, though a bit buggy.

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