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 Post subject: Special JoeQuake Edition of FBCA 0.92KT
PostPosted: Thu Jun 01, 2006 6:35 am 
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Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
I made a special edition install of the FBCA 0.92 KT bots mod.

Download EZ Installer: FBCA 0.92KT 3.2 MB

Very fun. Very easy.

To add bots, just press Insert. To remove, just press Delete. To switch to the next supported map, press PGDN and for the previous one press PGUP. Supported maps include DM6, DM4, DM3, DM2 (frobodm2), AEROWALK, ZTNDM3 and some other misc maps

To start a match, press HOME. To reset/stop a match, press END.

Press F1 in-game for a reminder for the keys, has help replacement graphics for both GL and software JoeQuake versions.

I took some steps to make sure it worked well with QRack and even some other engines, but I made this with JoeQuake in mind, including JoeQuake software users.

Edit = updated URL to correct place


Last edited by Baker on Sat Jun 24, 2006 9:41 pm, edited 1 time in total.

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PostPosted: Thu Jun 01, 2006 1:42 pm 
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Joined: Thu Jan 15, 2004 6:10 am
Posts: 76
Location: Portugal
omg Baker why not FBCA 1.1 ? Parboil version? or my and spike modified version that suport lots of maps?

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PostPosted: Thu Jun 01, 2006 5:27 pm 
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Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
I didn't have time to mess around with the code that much. :D :D

Sometime I will have the time.


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PostPosted: Fri Jun 02, 2006 5:57 am 
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Joined: Thu Jan 15, 2004 6:10 am
Posts: 76
Location: Portugal
:) this version is realy old ;) dont even got team msg... but good work anyway...eeheheh

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PostPosted: Fri Jun 02, 2006 10:09 am 
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Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
It's not the latest and greatest, but you can add 12 bots to DM6/DM4/DM3, Aerowalk and ZTNDM3 and have some FFA fun. It's still very good.

I wanted to get it done and out now; I can do a better version later. I took a look at your source code for your outstanding version back when you let us know about your version, but in the end I didn't have enough time. :(

Needless to say I like custom maps almost as much as you do, and when I get the time I'll be able to play with the code more :D


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