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 Post subject: Grenade counter filter
PostPosted: Wed Feb 07, 2007 2:54 pm 
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Joined: Tue Jul 20, 2004 4:36 am
Posts: 40
Location: Sweden
Hey, how about an in-game grenade counter filter that could be activated while playing demos? Something like, cl_grenadecounterfilter? Could be good when watching demos from somebody who hasn't bothered to remove the counter before sending in to SDA :)

It's only an idea I got just now :D


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PostPosted: Sat Mar 24, 2007 6:27 am 
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Joined: Tue Jul 20, 2004 4:36 am
Posts: 40
Location: Sweden
I tried this for myself for fun, here's some code. It went into gl_screen.c which must be a mistake...

At the top of the file:

Code:
cvar_t       cl_grencounterfilter = {"cl_grencounterfilter", "0"};


Inside SCR_CenterPrint:

Code:
    // grenade counter filter
    if (cls.demoplayback) {
        if (cl_grencounterfilter.value != 0) {
            if (!strncmp(str, "Grenade ", 8) || !strncmp(str, "Ogre-Grenade", 12)) {
                scr_center_lines = 0;
                return;
            }
        }
    }


And in SCR_Init:

Code:
Cvar_Register (&cl_grencounterfilter);


You don't have to use it but it seems pretty handy for when we get demos from Basil 8)


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