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 Post subject: Hidef textures in Joequake?
PostPosted: Thu Dec 27, 2007 6:10 pm 
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Joined: Thu Dec 27, 2007 10:32 am
Posts: 7
Hi, how do I make Hidef textures from http://facelift.quakedev.com/retexture/ to work with Joequake please? I also have the problem with dissappearing walls, I know there was a command to fix it, something like "allowface 10000" or something, how is it wxactly please? thanks! icq 259689233


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 Post subject: Re: Hidef textures in Joequake?
PostPosted: Thu Dec 27, 2007 6:33 pm 
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Joined: Thu Dec 27, 2007 10:32 am
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the command I seek is probly r_maxedges or r_maxsurfs but I dont know where to type it, got no config file within quake, can you pls send me one on icq, thanks!!!!!!!


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 Post subject: Re: Hidef textures in Joequake?
PostPosted: Fri Jan 04, 2008 4:46 pm 
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Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
Are you using JoeQuake.exe or JoeQuake-gl.exe?

You need to be using joequake-gl.exe to use high resolution textures.

Textures go into c:\quake\joequake\textures or equivalent folder.


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 Post subject: Re: Hidef textures in Joequake?
PostPosted: Sat Jan 05, 2008 5:14 am 
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Joined: Thu Dec 27, 2007 10:32 am
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Thanks for tip, works now. The bad thing is I do not like GL Quake so I will stick to the old low res. Anyway, some players will aprettiate the work on textures, thats for sure. There was perfect high-res base texture pack (DebaserTextures_v1) working with old non-GL Quake, shae I have lost it. Enhanced the look of it base-styled missions greatly. Dont some of you please know where to find this texture pack? Thanks!


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 Post subject: Re: Hidef textures in Joequake?
PostPosted: Sat Jan 05, 2008 3:25 pm 
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Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
Jaromir83 wrote:
There was perfect high-res base texture pack (DebaserTextures_v1) working with old non-GL Quake, shae I have lost it. Enhanced the look of it base-styled missions greatly. Dont some of you please know where to find this texture pack? Thanks!


This one?

Image

http://www.quakeone.com/forums/showthread.php?t=1253

I don't see how you could make it work with a non-GL engine, though.


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 Post subject: Re: Hidef textures in Joequake?
PostPosted: Sun Jan 06, 2008 4:12 am 
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Joined: Thu Dec 27, 2007 10:32 am
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That seems to be it, thanks. I hope it will work in old quake. I do not think GL does any good to Q1, everything is blured than and looks like some lame, imperfect imitation of Q2 to me.


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 Post subject: Re: Hidef textures in Joequake?
PostPosted: Sun Jan 06, 2008 5:43 am 
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Joined: Mon May 02, 2005 4:41 am
Posts: 18
Baker's right, you can't use external textures in any software engine AFAIK. And if you prefer pixellated view, you can do that with GL too, just set:

gl_texturemode gl_nearest


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 Post subject: Re: Hidef textures in Joequake?
PostPosted: Sun Jan 06, 2008 5:56 pm 
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Joined: Thu Dec 27, 2007 10:32 am
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ok. some of the levels look good in GL with fog actually.


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