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Hidef textures in Joequake?
http://forums.runecentral.com/viewtopic.php?f=9&t=1386
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Author:  Jaromir83 [ Thu Dec 27, 2007 6:10 pm ]
Post subject:  Hidef textures in Joequake?

Hi, how do I make Hidef textures from http://facelift.quakedev.com/retexture/ to work with Joequake please? I also have the problem with dissappearing walls, I know there was a command to fix it, something like "allowface 10000" or something, how is it wxactly please? thanks! icq 259689233

Author:  Jaromir83 [ Thu Dec 27, 2007 6:33 pm ]
Post subject:  Re: Hidef textures in Joequake?

the command I seek is probly r_maxedges or r_maxsurfs but I dont know where to type it, got no config file within quake, can you pls send me one on icq, thanks!!!!!!!

Author:  Baker [ Fri Jan 04, 2008 4:46 pm ]
Post subject:  Re: Hidef textures in Joequake?

Are you using JoeQuake.exe or JoeQuake-gl.exe?

You need to be using joequake-gl.exe to use high resolution textures.

Textures go into c:\quake\joequake\textures or equivalent folder.

Author:  Jaromir83 [ Sat Jan 05, 2008 5:14 am ]
Post subject:  Re: Hidef textures in Joequake?

Thanks for tip, works now. The bad thing is I do not like GL Quake so I will stick to the old low res. Anyway, some players will aprettiate the work on textures, thats for sure. There was perfect high-res base texture pack (DebaserTextures_v1) working with old non-GL Quake, shae I have lost it. Enhanced the look of it base-styled missions greatly. Dont some of you please know where to find this texture pack? Thanks!

Author:  Baker [ Sat Jan 05, 2008 3:25 pm ]
Post subject:  Re: Hidef textures in Joequake?

Jaromir83 wrote:
There was perfect high-res base texture pack (DebaserTextures_v1) working with old non-GL Quake, shae I have lost it. Enhanced the look of it base-styled missions greatly. Dont some of you please know where to find this texture pack? Thanks!


This one?

Image

http://www.quakeone.com/forums/showthread.php?t=1253

I don't see how you could make it work with a non-GL engine, though.

Author:  Jaromir83 [ Sun Jan 06, 2008 4:12 am ]
Post subject:  Re: Hidef textures in Joequake?

That seems to be it, thanks. I hope it will work in old quake. I do not think GL does any good to Q1, everything is blured than and looks like some lame, imperfect imitation of Q2 to me.

Author:  aguirRe [ Sun Jan 06, 2008 5:43 am ]
Post subject:  Re: Hidef textures in Joequake?

Baker's right, you can't use external textures in any software engine AFAIK. And if you prefer pixellated view, you can do that with GL too, just set:

gl_texturemode gl_nearest

Author:  Jaromir83 [ Sun Jan 06, 2008 5:56 pm ]
Post subject:  Re: Hidef textures in Joequake?

ok. some of the levels look good in GL with fog actually.

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