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Hidef textures in Joequake? http://forums.runecentral.com/viewtopic.php?f=9&t=1386 |
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Author: | Jaromir83 [ Thu Dec 27, 2007 6:10 pm ] |
Post subject: | Hidef textures in Joequake? |
Hi, how do I make Hidef textures from http://facelift.quakedev.com/retexture/ to work with Joequake please? I also have the problem with dissappearing walls, I know there was a command to fix it, something like "allowface 10000" or something, how is it wxactly please? thanks! icq 259689233 |
Author: | Jaromir83 [ Thu Dec 27, 2007 6:33 pm ] |
Post subject: | Re: Hidef textures in Joequake? |
the command I seek is probly r_maxedges or r_maxsurfs but I dont know where to type it, got no config file within quake, can you pls send me one on icq, thanks!!!!!!! |
Author: | Baker [ Fri Jan 04, 2008 4:46 pm ] |
Post subject: | Re: Hidef textures in Joequake? |
Are you using JoeQuake.exe or JoeQuake-gl.exe? You need to be using joequake-gl.exe to use high resolution textures. Textures go into c:\quake\joequake\textures or equivalent folder. |
Author: | Jaromir83 [ Sat Jan 05, 2008 5:14 am ] |
Post subject: | Re: Hidef textures in Joequake? |
Thanks for tip, works now. The bad thing is I do not like GL Quake so I will stick to the old low res. Anyway, some players will aprettiate the work on textures, thats for sure. There was perfect high-res base texture pack (DebaserTextures_v1) working with old non-GL Quake, shae I have lost it. Enhanced the look of it base-styled missions greatly. Dont some of you please know where to find this texture pack? Thanks! |
Author: | Baker [ Sat Jan 05, 2008 3:25 pm ] |
Post subject: | Re: Hidef textures in Joequake? |
Jaromir83 wrote: There was perfect high-res base texture pack (DebaserTextures_v1) working with old non-GL Quake, shae I have lost it. Enhanced the look of it base-styled missions greatly. Dont some of you please know where to find this texture pack? Thanks! This one? http://www.quakeone.com/forums/showthread.php?t=1253 I don't see how you could make it work with a non-GL engine, though. |
Author: | Jaromir83 [ Sun Jan 06, 2008 4:12 am ] |
Post subject: | Re: Hidef textures in Joequake? |
That seems to be it, thanks. I hope it will work in old quake. I do not think GL does any good to Q1, everything is blured than and looks like some lame, imperfect imitation of Q2 to me. |
Author: | aguirRe [ Sun Jan 06, 2008 5:43 am ] |
Post subject: | Re: Hidef textures in Joequake? |
Baker's right, you can't use external textures in any software engine AFAIK. And if you prefer pixellated view, you can do that with GL too, just set: gl_texturemode gl_nearest |
Author: | Jaromir83 [ Sun Jan 06, 2008 5:56 pm ] |
Post subject: | Re: Hidef textures in Joequake? |
ok. some of the levels look good in GL with fog actually. |
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