Rune Central

The Official Rune Quake Message Board
It is currently Sun Jul 21, 2024 4:21 pm

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 5 posts ] 
Author Message
 Post subject: Joe ... Textures
PostPosted: Sat Oct 25, 2003 5:49 pm 
Offline

Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
Joe, where did you get those vibrant textures like in your "MTV video-like" AVI movie of you and other Quake players doing high skill stunts like triple rocket jumps, etc.

Do you have a download location for 1 or 2 of your favorite texture files? I will then post instructions on how players can get them up and running.


-----
images from Joe's AVI movie

Image

Image

Image

Image


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Oct 27, 2003 7:32 am 
Offline
User avatar

Joined: Fri Oct 24, 2003 2:09 pm
Posts: 252
Location: Hungary
you can either download the FuhQuake installer from http://www.fuhquake.net that contain most of the textures I used or try the Quake Retexturing project's page http://www.quake.cz/winclan/qe1 to get all kind of high resolution textures


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Oct 27, 2003 10:53 am 
Offline

Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
Joe, next time you stop in, could you explain how to use textures in JoeQuake so I can document it and provide links, etc. I downloaded FuhQuake to get the textures, but I have no idea on how to use them.

What folder do I put the textures in? Are there any other settings?

_________________
quake.shmack.net:26000 = RQ, 26001 = Rocket Arena, 26002 = Vote-Anything
quake.ihoc.net, Rockets/jet/7 runes
quake.singed.net, RQ on E1M7
http://www.GameStatus.Net stats, http://www.GameAholic.Net Q1 servers


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Oct 28, 2003 10:39 am 
Offline
User avatar

Joined: Fri Oct 24, 2003 2:09 pm
Posts: 252
Location: Hungary
Yeah, i should've created a detailed documentation about this... I didnt thought my engine will get this popularity :)
create a "textures" folder in your id1 or joequake directory and copy/extract all textures there. There are further possibility for gropuing textures:
/textures/bmodel - brushmodel textures, like health boxes, shell boxes, etc.
/textures/model - alias model textures, .mdl's
/textures/<mapname> - textures for given map, example ztndm3


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Oct 28, 2003 11:08 am 
Offline

Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
I'll post a walkthru on textures.

_________________
quake.shmack.net:26000 = RQ, 26001 = Rocket Arena, 26002 = Vote-Anything
quake.ihoc.net, Rockets/jet/7 runes
quake.singed.net, RQ on E1M7
http://www.GameStatus.Net stats, http://www.GameAholic.Net Q1 servers


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 10 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group