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Bug Rpt: "Initial config execution" [id=Baker001]
http://forums.runecentral.com/viewtopic.php?f=9&t=250
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Author:  Baker [ Sun Oct 26, 2003 12:33 am ]
Post subject:  Bug Rpt: "Initial config execution" [id=Baker001]

Bug ID: Baker001
Date of Rpt: 10/25/2003
Tested: JoeQuake Dev v0.13
Operating Sys: Win XP
EXE Used: joequake-gl.exe
By Baker

I set my config.cfg in the quake\joequake directory to read as follows:

config.cfg wrote:
exec locust.cfg


Here is my console log:

qconsole.log wrote:
Console initialized.
Exe: 19:04:50 Aug 20 2003
Video mode 640x480 initialized.
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce2 MX/PCI/SSE2
GL_VERSION: 1.4.0
Multitexture extensions found.
Enabled 2 texture units on hardware
DirectSound initialized
Sound sampling rate: 11025
16.0 megs RAM used.

======== Quake Initialized =========

execing config.cfg
couldn't exec locust.cfgstuffcmds
]quit


So it did not successfully execute locust.cfg and wanted to execute locust.cfgstuffcmds. I renamed the file locust.cfg to "locust.cfgstuffcmds" and it did execute!

Weird thing is, if I type exec locust.cfg from the console, it executes locust.cfg so this bug appears to only occur on startup somehow.

Author:  Baker [ Sun Oct 26, 2003 2:35 am ]
Post subject: 

Joe, I don't get this error "couldn't exec locust.cfgstuffcmds" if I add a couple of carriage returns to the end as such:

Code:
exec locust.cfg


// echo added a blank line or two

Author:  Jozsef [ Mon Oct 27, 2003 7:27 am ]
Post subject: 

hmmm... pretty weird
I think it happens becoz I removed startdemos sequence and added a Cbuf_Addtext("stuffcmds\n") instead of execing default.cfg (which contained "stuffcmds"). I'll try to fix the problem as soon as I'm getting back home.
I'm studying in a town far from the place where I live, and on weekdays I can't do anything for JoeQuake, only at the weekend.

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