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 Post subject: Suggestion: Full Keypad bind support (S001)
PostPosted: Sun Oct 26, 2003 12:53 am 
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Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
Suggestion: Full Keypad bind support

Joszef, if you end up playing around with the keyboard input code, you might take some of the SonsQuake source and make it so the numeric keypad and other extra keys can be used in binds ...

List of bind aliases in XQuake client for those keys wrote:
KP_1 through KP_9
CAPSLOCK
KP_NUMLOCK
KP_SLASH // Notes like this by Baker
KP_STAR // asterisk
KP_MINUS
KP_HOME // numeric 7
KP_UPARROW //numeric 8
KP_PGUP //numeric 9
KP_PLUS
KP_LEFTARROW // 4
KP_RIGHTARROW //6
KP_END //1
KP_PGDN //2
KP_ENTER //3
KP_INS //0
KP_DEL //.


It is my understanding that SonsQuake has keypad support in it, I've not played with SonsQuake much and never checked out the source, but Chuck told me it has keypad support.

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PostPosted: Mon Oct 27, 2003 8:29 am 
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Joined: Fri Oct 24, 2003 2:09 pm
Posts: 252
Location: Hungary
No problem, I'm gonna add that.


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