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 Post subject: Making an AVI Quake Movie 101.1
PostPosted: Sun Oct 26, 2003 3:47 pm 
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Making an AVI Quake Movie 101.1

Image

View a Video I Made Using Instructions Below- 5.3 MB

Required:

1) You must use JoeQuakeGL --- keyword = GL.

Make sure you have the latest one, download it at: http://delfin.unideb.hu/~sj0002/downloads.html

2) You must have a good DivX codec (you can get a great one here http://www.divxmovies.com/codec/ )

The DivX codec that was installed on my desktop computer from a digital camera would not allow me to record. I downloaded and installed the one from the above link and I was ready to go! :P

3) You must have your demo in quake\id1 (such as mygame.dem). So look in c:\quake\id1 or "c:\program files\quake\id1" to see if your demo is where it needs to be.

Some Quake installs go to c:\quake, but the newer CD's it will install to "c:program files\quake". Whichever applies, make sure your demo is in the quake\id1 folder.

If you need a demo, for now, one place to get one is ftp://runequake.com/quake/demos/ in IEEE's demo library.

There are also numerous ones like at http://www.planetquake.com/sda/ including some record setting Speedrunner demos. These are in the .dz format, which is a compressed .dem file natively supported by JoeQuake.

4) Start JoeQuakeGL, using the -window parameter. Suggested command lines.

Code:
If your Quake is in c:\quake ...

Click Start, Click Run and type ....
c:\quake\joequake-gl.exe -window -width 640 -height 480 -zone 8192



If your Quake is in c:\program files\quake

Click Start, Click Run and type
"c:\program files\quake\joequake-gl.exe" -window -width 640 -height 480 -zone 8192

Notice the quotes in the above line, you NEED them.


5) You are now at the console in JoeQuake. Adjust your Gamma/Contrast and particle effects

Code:
1)  Go to Menu Options and Set the Gamma/Contrast slider bars.  You want everything to be bright as possible, generally speaking.

2)  Go to Menu and Video Option and turn on particle effects to make your video jazzy.  I recommend turning on every one of the cool settings in Video Options.


Now go to the console by pressing Escape until you are there.

6) Execute these commands ...

Code:
capture_codec divx
capture_fps 15
host_framerate 15

capturedemo mydemo

(now patiently wait)



7) If all went well, your completed Quake movie resides in c:\quake\capture or "c:\program files\quake\capture" as an AVI movie.

8) Congratulations, you have completed your first Quake movie using JoeQuake!!!!


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PostPosted: Mon Oct 27, 2003 8:13 am 
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hfr 15??? LOL :))
I recommend capturing with 30fps:
you ONLY need to change capture_fps cvar. Use 30.0 that works well. DO NOT change hfr, since It'll be changed by capture_fps!!! at 30fps the hfr will be 0.033333333333 (1/30). This is needed for the engine to generate the audio! Do not change the hfr during capturing since it fucks up the audio. Yeah, unfortunately this means slowmo/ffwd isn't supported when capturing at least the audio capturing will be fucked up :-/

I recommend using gl_gamma 0.6 or 0.7 and gl_contrast 1.7 when capturing. That looks bright enough in my opinion.


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PostPosted: Mon Oct 27, 2003 8:18 am 
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Ohh, I'd like to share my personal opinions about video codecs:
I believe the DIVX codec is _good_, but not with its own encoder. I used XVID encoder combined with DIVX 5.0.5 codec when I recorded sda_promo. XVID's motion precision is ALOT better than DivX's. For example, on intermissions or other similar fixed camera positions the video frames look really-really sharp, like a JPEG image, becoz of the low motion.


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PostPosted: Mon Oct 27, 2003 11:10 am 
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Joe, I downloaded an Xvid codec from this location:

http://www.xvidmovies.com/codec/

It doesn't seem to have the encoder or something is missing. Kept getting "problem capturing frame" running down my screen in JoeQuake as it was playing the demo.

Is there a download location that you recommend to get everything you need for Xvid?

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PostPosted: Tue Oct 28, 2003 10:34 am 
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Err.. I cant tell you dload location soz a friend of mine gave me and dunno where he got from.
But It's a version called "Koepi's Build", you should be able to find it somewhere on the net if you try to search.
You did set capture_codec to XVID, right?


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PostPosted: Tue Oct 28, 2003 11:07 am 
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Yes, I just couldn't encode.

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PostPosted: Tue Oct 28, 2003 11:24 am 
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that's weird. It should work :/
Try that one I mentioned. Also about setting up your encoder: I'm using VirtualDub to setup my codec b4 start capturing. It gives you pleasant way of accessing/setting up your codec configuration.


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PostPosted: Tue Oct 28, 2003 11:27 am 
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an important note: DO NOT use -window when capturing, since gamma won't be applied in windowed mode.


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PostPosted: Tue Oct 28, 2003 11:43 am 
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Joe, I'll try some other xvid codecs and when I find I good one, I'll post a link here like a did with the great DivX codec I located.

I'll make a note of the -window & gamma note.

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PostPosted: Tue Oct 28, 2003 1:52 pm 
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Baker's Instruction revision 2 notes to do:

1) Locate a good xvid codec, test it and post a link
2) Scratch the -window, test it and update instructions
3) Change FPS/framerate in instructions from 15 to 30
4) Play with cvars

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quake.ihoc.net, Rockets/jet/7 runes
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PostPosted: Tue Oct 28, 2003 1:54 pm 
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Baker's notes: Xvid Codec to test/add to instructions if all goes well

http://www.roeder.goe.net/~koepi/xvid.shtml

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PostPosted: Tue Oct 28, 2003 2:05 pm 
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Joe, that codec worked perfectly for me and was easy to install. The final AVI was crisper and only about 10% larger.

-------------------------------
Revised instructions:

Get Xvid codec at http://www.roeder.goe.net/~koepi/xvid.shtml

and you have the option of recording using the Xvid codec

Code:
6)  Execute these commands ...

capture_codec xvid
capture_fps 30
host_framerate 30

capturedemo mydemo

(now patiently wait)


_________________
quake.shmack.net:26000 = RQ, 26001 = Rocket Arena, 26002 = Vote-Anything
quake.ihoc.net, Rockets/jet/7 runes
quake.singed.net, RQ on E1M7
http://www.GameStatus.Net stats, http://www.GameAholic.Net Q1 servers


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PostPosted: Thu Oct 30, 2003 2:45 pm 
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Great!

But still, I dont understand why you set hfr to 30 :)
That command has not much point, as hfr will be automatically changed to 1/capture_fps at the beginning of the captruing sequence.


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