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 Post subject: new version released - 08/20/2004
PostPosted: Fri Aug 20, 2004 2:59 pm 
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Joined: Fri Oct 24, 2003 2:09 pm
Posts: 252
Location: Hungary
http://joequake.quake1.net/

get it, watch it, check it, and tell me your thoughts


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PostPosted: Fri Aug 20, 2004 3:47 pm 
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Joined: Sat Jul 31, 2004 1:33 am
Posts: 17
WoW!!!!

Awesome Shambler's lightning effect!!!! :shock: love that!!

it's too hard to a newbie like me add that effect to lightning gun??

and the new torches... well, i kind like the old ones :( its feel more real, with little movements and all... now its like a energy running straigth up :?

again... if i copy and paste the old code to torches... it will work? its too hard to a newbie to bring back then?


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PostPosted: Sat Aug 21, 2004 3:28 pm 
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Joined: Fri Oct 24, 2003 2:09 pm
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Location: Hungary
well, it was me who decided NOT to add that lightning effect to the thunderbolt coz it looked pretty ugly from the player's POV imho. I already made a solution about it though, made the beams look better (idea by sputnikutah).
About the torches: well, you need to use the old function which is only copy-paste (for me), hopefully you'll succeed too.


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 Post subject: new version :)
PostPosted: Sat Aug 21, 2004 7:10 pm 
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quake.intertex.net
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Joined: Sat Nov 15, 2003 7:39 pm
Posts: 243
Location: Kansas City!
hmm i tried the newversion couldnt get qmb particles running, i might need to fresh install...

on my particle shaft only flaw is it leaves a small gap on the angles bucause im using a straight line and randomizing the end org...
i added nail's trails from amf but honestly it killls my fps :shock:

also joe, the entities textures seem to not be filtered properly ? ie look at amf's ammo packs etc, then yours.. its as if the filter off.. i get the same squiggling effect if i turn texture filter off in the video options...
i have yet to track this down... this isnt a new bug its something i think was left out from the start?

:idea:
Oh, i found what it was, joe quake DEFAULTs to gl_picmip_all 0
fuhquake and amf default it to 1 ;P


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PostPosted: Sun Aug 22, 2004 7:01 pm 
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Joined: Fri May 21, 2004 12:58 am
Posts: 22
Thanks for the gl_picmip_all info. This got rid of the shimmering on health and ammo boxes. I think it's because Joequake applies gl_detail 1 to the textures/bmodels folder and Fuhquake doesn't.
And thanks for unlocking the refresh rate, new fire (kinda miss the previous small torches but at least they match the larger fires now), lightning, etc.


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PostPosted: Fri Aug 27, 2004 3:25 pm 
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Joined: Fri Oct 24, 2003 2:09 pm
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Location: Hungary
aww yea, the gl_picmip_all is my mistake, thanks for pointing out!


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