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 Post subject: cl_truelighting
PostPosted: Fri Sep 10, 2004 3:20 pm 
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Joined: Fri Jul 02, 2004 3:33 am
Posts: 16
I have cl_truelightning "1" in autoexec.cfg.

When I start a map from the menu, single player etc etc....I have correctly displayed shaft. But when I restart/record a map, cl_truelightning will be "0", and I it doesnt matter if I set this to "1". I will still have the normal "laggy" shaft.

Is this something you intended to be disabled in speedruns? Or am I doing something wrong?

Btw: yes I think that cl_truelightning "1" is a big advantage in speedruns, espesially for those who do 100% (compared to older days with laggy shaft). But I guess since we have alot faster computer nowadays, that is a big advantage also.


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PostPosted: Sat Sep 11, 2004 3:37 pm 
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Joined: Fri Oct 24, 2003 2:09 pm
Posts: 252
Location: Hungary
it's denied, coz it'd be cheat.


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PostPosted: Tue Sep 14, 2004 1:07 am 
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Joined: Fri Jul 02, 2004 3:33 am
Posts: 16
Ahh. Ok!

I agree that it would be cheating. But damn that straight shaft feels nice =)

Thx for clearing that up for me.


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