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How do i implement custom charsets in JoeQuake?
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Author:  desh [ Fri Sep 24, 2004 5:35 pm ]
Post subject:  How do i implement custom charsets in JoeQuake?

Can someone help me with this? I've tried renaming it conchars.png and placing it in the gfx/textures/wad folder. I've also tried renaming in charset.png and placing it in the same folder. If anyone can help me out, that would be excellent. thanks.

Author:  Capt. Howdy [ Sat Sep 25, 2004 12:15 am ]
Post subject: 

You need to add it to your autoexec.
For example we have "whatever.png". Put it in Joequake\textures\charsets and add loadcharset whatever to your autoexec.

Author:  Tribal [ Sat Sep 25, 2004 12:19 am ]
Post subject: 

First you have to create a "charsets" folder inside "textures" and now put the charset.png inside like this:
textures/charsets/charset.png

now you type at the console "loadcharset charset.png" (without the quotes) and bingo!
this way you can have charset1.png, charset2.png, charset3.png and etc...

Author:  Tribal [ Sat Sep 25, 2004 12:20 am ]
Post subject: 

oh, well...
Capt. Howdy just put the answer right before me :P

Author:  desh [ Mon Sep 27, 2004 1:08 pm ]
Post subject: 

thanks, i couldn't find any documentation on how to implement that.

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