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 Post subject: Segmentation fault (Linux joequake)
PostPosted: Thu Sep 30, 2004 9:40 pm 
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Joined: Thu Sep 30, 2004 9:08 pm
Posts: 2
When I attempt to run glx or x11. At first it complained about not having libfmod, I downloaded that and now this happens.

Code:
./joequake-gl.glx
Added packfile ./id1/pak0.pak (339 files)
Added packfile ./id1/pak1.pak (85 files)
Added packfile ./joequake/pak0.pak (9 files)
Console initialized
Segmentation fault


I compiled from source and get the same results.

I was able to run X11 on the previous release(0.13 I believe). I have no problems running qw clients (fuhquake mqw).


System:
AMD Tbird 1ghz
Mandrake 10 -kernel 2.6.3-15mdk (usb 500hz patched)
Geforce 2 GTS (driver:NVIDIA-Linux-x86-1.0-5336)
XFree86-4.3-32.2.100mdk

I'm not sure if there are any debug options or anything in joequake that I can do to provide more info. Please, let me know what addtional information i can provide.

Thanks


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 Post subject:
PostPosted: Fri Oct 01, 2004 2:10 pm 
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Joined: Fri Oct 24, 2003 2:09 pm
Posts: 252
Location: Hungary
are you using libfmod-3.73.so?


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 Post subject:
PostPosted: Fri Oct 01, 2004 5:31 pm 
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Joined: Thu Sep 30, 2004 9:08 pm
Posts: 2
Jozsef wrote:
are you using libfmod-3.73.so?

Yes. That's the one I'm using. There wasn't any install info in the tar I downloaded. I just extracted libfmod-3.73.so to /usr/lib/ .

Just downloaded the game racer which uses fmod..sound works ok with it. so I guess fmod is OK.


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