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 Post subject: Couldn't load gfx.wad... What?
PostPosted: Fri May 20, 2005 9:45 am 
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Posts: 6
What does this mean? I was helped out in another topic to get my Linux version of joequake work, i've fixed the fmod issue, but now the game tells me: Couldn't load gfx.wad...

What is this? How to get around it?


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 Post subject: Re: Couldn't load gfx.wad... What?
PostPosted: Fri May 20, 2005 11:10 am 
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Joined: Tue Dec 09, 2003 5:49 am
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Location: Poland (Warsaw)
Try this:
1. directory structure should be:

...quake [MAIN DIR] - name does not matter
......joequake [SUBDIR]
......id1 [SUBDIR]
......joequake.glx [EXEC]

2. run joequake from main quake directory

13Homer

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PostPosted: Sun May 22, 2005 9:36 am 
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Okay, i have the directory structure that you talk about, acctully, i've installed quake on my sisters windows computer, and then i moved it to my linux comp through the network. So the directory structure should look the same.

BUT.

The game wont find the .PAK files located in /quake/id1 folder.

The only way to get i work was to extract the .PAK files in the JoeQuake directory. This shouldn't be nesecary, right?
Second, the keys §, wich i have bound to console, and öäå... Im useing a swedish keyboard, but öäå is the keys ' : [. Does this have something to do with the X- charset or something?

Would be glad if anyone could help...

P.S
Getting JoeQuake working on Linux was harder than i thought, but i just have to get i working! :lol:


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PostPosted: Sun May 22, 2005 2:55 pm 
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Location: New Jersey, USA
Rename the pak files so that all the letters are lowercase.

pak0.pak
pak1.pak

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 Post subject: Tried thatone
PostPosted: Sun May 22, 2005 5:28 pm 
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Yes, i've tried that too, but it seems like Joquake is just looking for data files in the Joequake Folder.. Wierd :S

maybe if i rename Id1 to id1? :P

That solved it all!! What an idiot i am! :roll:


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 Post subject:
PostPosted: Mon May 23, 2005 3:27 am 
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Location: Poland (Warsaw)
Fesknesse wrote:
Getting JoeQuake working on Linux was harder than i thought, but i just have to get i working! :lol:

Too many people have too similar problems running JoeQuake on Linux: fmod, glx.
Maybe a little tutorial (step by step)... ?
I'll try write something today and I'll post it somewhere tomorrow.

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PostPosted: Mon May 23, 2005 4:07 am 
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Joined: Fri Oct 24, 2003 2:09 pm
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Location: Hungary
Quote:
Getting JoeQuake working on Linux was harder than i thought, but i just have to get i working!


This is not on JoeQuake's end...


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