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 Post subject: JoeQuake Launcher / Feature Request
PostPosted: Mon Jun 27, 2005 2:42 am 
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Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
Joe, I intend to build a multi-client Quake launcher that is largely geared towards JoeQuake/QRack/ProQuake and maybe Tremor (although I'm not as familiar with the commands/settings quite yet).

The launcher will be intelligent and determine if textures exists and make an effort to determine what games exist. I plan on it having the following features

1. Select video mode a la the Tremor Launcher
2. Select Win or GL (to support unfortunate non-GL computers)
3. Game parameter
4. Dinput or not ... the more recent first person shoots have this as a default which is why playing a different Quake can feel weird.
5. 24 Bit Textures on or off (and if no textures don't have this option, obviously).
6. Play the starting demos or not

(Obviously it would be nice to have a command line parameter to prevent the demos from running for QRack also.)

I have a slightly ugly way of preventing the starting demos from running, but I'd rather have either a command line parameter like ...

c:\quake\joequake-gl.exe -nostartdemos

or ...

c:\quake\joequake-gl.exe +nostartdemos

Is this possible to add? I have an ugly way to do this presently ...

c:\quake\joequake-gl.exe +map start; disconnect

But it still mentions 3 demos in loop and looks kinda wrong.

While the standard JoeQuake pak0.pak has the demos stripped out and quake.rc set to not run the demos, with the FreeQuake effort the target is new players or returning players and it is preferable (for this effort) to have the demos load on startup to entice new players and because it helps explain how the game works like a little video introduction, but would like to give the user the option to turn off the starting demos.

(As far as the launcher goes, once it's done I'll put the source code up for whoever wants it, especially since I wouldn't be doing this if it weren't for the fact Tremor's has one. It's a great idea. This makes it so I don't have to have installers asking questions that really don't belong in an installer, and I have a passive, unobtrusive way I am going to implement this.)


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PostPosted: Mon Jun 27, 2005 3:45 pm 
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Joined: Fri Oct 24, 2003 2:09 pm
Posts: 252
Location: Hungary
the thing is in id1's quake.rc: "startdemos demo1 demo2 demo3"
this makes it to put these 3 demos on the list and play them one by one. Just try out some other exe which plays the demos with the following command line parameter "+startdemos" and no demos are listed. It wont start to play the demos, but they're on the list and will eventually get played if you enter the "demos" command.


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PostPosted: Mon Jun 27, 2005 4:37 pm 
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Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
That'll work. Thanks Joszef 8)

[I spent an hour playing with console commands and never thought of trying that]


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PostPosted: Fri Sep 23, 2005 3:59 am 
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Joined: Sat Sep 10, 2005 2:26 pm
Posts: 28
Location: across CINEMAS this SUMMER!
any news regarding JQ launcher?
don't let it go man.. it's a great ideea
at least release a simpler version for now

_________________
(working on it..)


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PostPosted: Fri Sep 23, 2005 4:47 am 
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Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
Aquashark wrote:
any news regarding JQ launcher?
don't let it go man.. it's a great ideea
at least release a simpler version for now


The JoeQuake Launcher will absolutely happen. I have had some side quests I have been working on, that are indirectly relevant.

Have no fears, heh.

The next release will be before the end of the month, guaranteed.


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