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 Post subject: Qrack update, (small)
PostPosted: Sun Aug 21, 2005 8:06 pm 
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quake.intertex.net
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Location: Kansas City!
updated a small Qrack increment with a few clean ups but basically celshading has been added. Decals is in the source, but disabled at the moment until i can get it more stable....

http://www.quakeone.com/qrack


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PostPosted: Sun Aug 21, 2005 9:44 pm 
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What are cell shading and decals? Also what is the md3skin folder for in textures in QRack. I don't think I have any md3 models, I know the advantages and structure of md3 models, but am not sure what the folder is for. (Skins/textures for md3 models that I don't have, I assume).


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PostPosted: Mon Aug 22, 2005 10:57 am 
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CelShading is a technique that normalizes the lightsource and averages the shading down to just a few levels. So, instead of a smooth surface shadow on the model it chops it up ie hard shadow and looks more like a paintbrush than an airbrush.
Decals are oriented particles that land on a surface thus becoming a mark or blood stain. I have this working but its not stable. At times the game freezes. Plus the decals dont "wrap around" corners and stick out. The blood stains look cool... but not perfect ;) so its disabled in 1.53 until i get it working right. I had the md3 models in the pak0 at onetime.. i should clearout that md3skin folder...
and i think trinca requested this
Quote:
added commandline parameter "-refreshrate <hz>"

example: glQrack.exe -refreshrate 85
This will set the refreshrate to 85hz

added vid_vsync <0/1>

syncs the frame updates with the refresh rate or maximum throuput.
default is ON.



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PostPosted: Mon Aug 29, 2005 5:51 am 
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hey thks sputnikutah came from holidays today :) good news!

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PostPosted: Mon Aug 29, 2005 3:22 pm 
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it crashes as soon as i start the game if command line parameter -mem is set to over 236. i use -mem 256( i got 768 mb ram). this didnt happen while it was still joequake pro( version 1.5).
other than that, great improvments :)

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PostPosted: Wed Aug 31, 2005 2:27 am 
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dont use the -mem command, its not needed. Qrack uses a virtual mem scheme. It will init only the amount of mem it needs, and will open more as it needs...


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PostPosted: Wed Aug 31, 2005 1:52 pm 
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sputnikutah wrote:
dont use the -mem command, its not needed.

then maybe you should remove it?

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PostPosted: Mon Sep 12, 2005 2:39 pm 
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Location: across CINEMAS this SUMMER!
why the console says at startup: couldn't load corona0 image ?

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PostPosted: Thu Sep 15, 2005 6:36 am 
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Opps, guess i didnt add that to the pak file.

coronas add lens flare like glows to wall torches. Truely was experimental and works fine.

if you create a "coronas" folder in \qrack\textures and add these files to it there (u can create more if u like), and use gl_coronas 1 you will see how they look

Image
http://quakeone.com/qrack/corona0.tga
http://quakeone.com/qrack/corona1.png


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PostPosted: Thu Sep 15, 2005 8:13 am 
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another small incremental beta update version 1.54 is online at http://quakeone.com/qrack
also reposted version 1.52 for download if anyone is having problems witht the beta version during testing... :D


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PostPosted: Fri Sep 16, 2005 5:17 am 
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i found a bug: if you try to set gl_coronas to a value of 0.x it crashes your Qrack :)

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PostPosted: Fri Sep 16, 2005 7:03 am 
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hmm ill try to fix that, inthe meantime dont use fractional values
:P


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PostPosted: Fri Sep 16, 2005 1:49 pm 
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Hey Sputnik, how's it going? Downloading QRack now, looks good from the feature list!

I'll have to bookmark this forum to remind me to stop by more often! ;)

Cheers!

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PostPosted: Fri Sep 16, 2005 8:58 pm 
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:) sup JT! How's Trident?! I'm so lost in Quake3.
Basically because:
a.> I dont know anyone playin it,
b.> barely played more than 100 hours of the game myself
c.> lack the time to catch up! :O


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