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 Post subject: My Joequake
PostPosted: Tue Nov 15, 2005 2:14 pm 
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Joined: Tue Sep 20, 2005 12:47 pm
Posts: 61
Location: England
The ground and view weapon models were by MonkeyRat.
http://members.optushome.com.au/~plaguespak

The health and ammo boxes were made by n30g3n3s1s http://www.planetquake.com/quakeremodeled
(To use them make a folder called q3models in /textures folder and place the files in their but not the ones which end in gloss and bump)

Textures were from the Quake Retexturing Project and the 'muhbad' texture was from the Fuhquake Installer http://www.fuhquake.net

The skybox on dm2 was 'nightball' and on e3m6 'frozendusk' both by Socks.
http://www.planetquake.com/simland/pages/materials.htm

The Hud is from the Fuhquake Installer, The numbers are Quake 2 by moondrunk http://web.telia.com/~u47016112/quake/ and the charset is quake 4 also by moondrunk.

And here is my config:

// Generated by JoeQuake

// Key bindings
bind "TAB" "+showscores"
bind "ENTER" "+jump"
bind "ESCAPE" "togglemenu"
bind "SPACE" "+jump"
bind "+" "sizeup"
bind "," "+moveleft"
bind "-" "sizedown"
bind "." "+moveright"
bind "/" "impulse 10"
bind "0" "impulse 0"
bind "1" "impulse 1"
bind "2" "impulse 2"
bind "3" "impulse 3"
bind "4" "impulse 4"
bind "5" "impulse 5"
bind "6" "impulse 6"
bind "7" "impulse 7"
bind "8" "impulse 8"
bind "=" "sizeup"
bind "\" "+mlook"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "c" "+movedown"
bind "d" "+moveright"
bind "e" "+moveup"
bind "s" "+back"
bind "t" "messagemode"
bind "w" "+forward"
bind "z" "+lookdown"
bind "~" "toggleconsole"
bind "PAUSE" "pause"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "LALT" "+strafe"
bind "RALT" "+strafe"
bind "LCTRL" "+attack"
bind "RCTRL" "+attack"
bind "LSHIFT" "+speed"
bind "RSHIFT" "+speed"
bind "F1" "help"
bind "F2" "menu_save"
bind "F3" "menu_load"
bind "F4" "menu_options"
bind "F5" "menu_multiplayer"
bind "F6" "echo Quicksaving...; wait; save quick"
bind "F9" "echo Quickloading...; wait; load quick"
bind "F10" "quit"
bind "F11" "CONNECT XCTF.CLAN-RUM.ORG"
bind "F12" "screenshot"
bind "INS" "+klook"
bind "DEL" "+lookdown"
bind "PGDN" "+lookup"
bind "END" "centerview"
bind "KP_MINUS" "volumedown"
bind "KP_PLUS" "volumeup"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+forward"
bind "MOUSE3" "+mlook"
bind "MWHEELUP" "impulse 12"
bind "MWHEELDOWN" "impulse 10"

// Variables
joystick "0"
cl_bobbing "1"
r_rockettrail "3"
mapname "dm2"
cl_sbar "0"
_cl_color "4"
_cl_name "Judas"
cl_smartjump "1"
m_side "0.8"
m_forward "1"
m_yaw "0.022"
m_pitch "0.022"
freelook "1"
sensitivity "11"
lookstrafe "0"
lookspring "0"
cl_sidespeed "999"
cl_backspeed "999"
cl_forwardspeed "999"
cl_upspeed "999"
_snd_mixahead "0.1"
bgmvolume "1"
volume "0.8"
gl_part_spiketrails "1"
gl_part_lightning "1"
gl_part_flames "1"
gl_part_inferno "1"
gl_part_lavasplash "1"
gl_part_blobs "1"
gl_part_telesplash "1"
gl_part_blood "1"
gl_part_gunshots "1"
gl_part_spikes "1"
gl_part_trails "1"
gl_part_explosions "1"
gl_loadq3models "1"
gl_vertexlights "1"
gl_caustics "1"
gl_detail "1"
r_skybox "nightball"
r_novis "1"
r_wateralpha "0.4"
r_shadows "1"
capture_dir "C:/Quake/capture"
gl_triplebuffer "1"
scr_conspeed "99999"
viewsize "100"
fov "105"
gl_texturemode "GL_LINEAR_MIPMAP_LINEAR"
crosshairalpha ".7"
gl_consolefont "charset_id4"
gl_conalpha "0.5"
_windowed_mouse "1"
vid_stretch_by_2 "1"
vid_config_y "600"
vid_config_x "800"
_vid_default_mode_win "3"
_vid_default_mode "0"
_vid_wait_override "0"
vid_nopageflip "0"
vid_mode "32"
sv_aim "1"
_config_modem_hangup "AT H"
_config_modem_init ""
_config_modem_clear "ATZ"
_config_modem_dialtype "T"
_config_com_modem "1"
_config_com_baud "57600"
_config_com_irq "4"
_config_com_port "0x3f8"
hostname "hppav"
gl_subdivide_size "128"
saved4 "0"
saved3 "0"
saved2 "0"
saved1 "0"
savedgamecfg "1"
deathmatch "1"
skill "2"
cmdline " -44khz -width 1024 -height 768 -bpp 32 "
registered "1"
gl_contrast "1.7"
gl_gamma "0.65"
v_kickpitch "0"
v_kickroll "0"
v_kicktime "0"
cl_bob "0"
cl_rollangle "0"
show_stats "0"
crosshaircolor "78"
crosshair "1"


Last edited by Ranger on Thu Aug 10, 2006 2:43 pm, edited 2 times in total.

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 Post subject:
PostPosted: Thu Nov 17, 2005 1:00 am 
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Joined: Sun Oct 09, 2005 4:48 am
Posts: 392
Location: Hey look! Secret Message!!!!
oooooo ahhhhhhhh eeeeeeeee woooooowwwww

You wanted SOMEONE to say this right? :D

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 Post subject:
PostPosted: Thu Nov 17, 2005 1:36 am 
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Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
Someday someone somewhere will get a handle on all the HUDs, textures, and all that stuff and we'll be able to switch them at will.

Until then I get mentally drained even thinking about all that stuff ;)

Which is why Yellow's texture pack is so convenient. Don't make any choices, just get a complete set. Might have issues with some of the stuff, but it's easy.

I can't keep up :D :D :D

I noticed Ranger is using cl_smartjump so he sure knows what he's doing.


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PostPosted: Thu Nov 17, 2005 2:40 am 
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Joined: Sun Oct 09, 2005 4:48 am
Posts: 392
Location: Hey look! Secret Message!!!!
You sound like a salesman :lol:

I'll look it up now but if I fail, what is smart jump? Does it prevent you from falling in STARTs lava?

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PostPosted: Thu Nov 17, 2005 4:13 am 
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Joined: Tue Sep 20, 2005 12:47 pm
Posts: 61
Location: England
I think if you use smartjump then we you are submerged in liquid you hold spacebar to swim up quickly instead of useing e

I made this topic cause i wanted everyone to have a nice looking Joequake :D

P.S: Could someone please reply to my quakeworld thread cause i need an answer quickly :(


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