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 Post subject: I love JoeQuake!
PostPosted: Sat Feb 12, 2005 6:24 am 
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Joined: Sat Feb 12, 2005 5:32 am
Posts: 23
Hey,

I just wanted to say to the creator, keep up the good work!

I've been following user-made source ports for classic games for years now. Doomsday, Quake2 Evolved, and Quake3: Generations to name a few. Telejano used to be my favorite engine for Quake, but now I like JoeQuake a little more. Telejano is great, but it hasn't progressed as fast as I thought it would, and it is lacking many features that I thought it would have had by now. I feel like there are so many scattered source ports out there for Quake that have a few nice effects, but none of them are anything special. What I like about JoeQuake is that it combines many of those nice features found in those other source ports. I even use the Crosshairs from Telejano! The high-resolution console and the added on map list menu are what really make JoeQuake unique I think. I know FuhQuake is ok, but it lacks some of the JoeQuake features.

I hope you plan to continue updating JoeQuake. It's a great engine, but with some updates, it could be even better. Here is a small "wish list" of mine, if you don't mind:

-If you could, it would be nice to have a few more of the basic variables included in the menu. +mlook (mouse look) and sv_aim "1" (no auto-aim) to name a few.

-An option to increase or decrease the density of bump mapping. As it is now, the bump mapping is a little too intense for my taste.

-Lens Flares would be a nice addition. If you have ever seen the lens flares in Doomsday, then you know what I mean. They add lots of atmosphere to the game. :)

-There are a few nice particle effects in Telejano that I would like to see in JoeQuake. In the map E1M1 for example, the lights that flicker off to the right in the first room make particle sparks appear. It looks very nice. :)

-I know you probably expect everyone to be able to create an autoexec.cfg file that has the commands they wish to use, but it would be nice if you could have the menu save the changed options. This way, I wouldn't have to add all the commands from outside of the game. Currently, I have an autoexec file that points to another file (named settings.cfg) that has the following variables:

+mlook
toggleparticles
sv_aim "1"
crosshairimage "crosshair5"
r_rockettrail "2"
scr_consize "0.45
scr_printstats "0"
gl_consolefont "1"
scr_scalemenu "0"
gl_caustics "1"
gl_waterfog_density "0.6"
gl_detail "1"
gl_bounceparticles "1"
r_shadows "0.5"
gl_texturemode "GL_LINEAR_MIPMAP_LINEAR"
crosshairsize "1.2"
crosshaircolor "15"
crosshairimage "crosshair1"
gl_vertexlights "1"
gl_conalpha "0.8"

And a batch file with these commands:

joequake-gl.exe -44khz -width 1024 -bpp 32 -heapsize 158000 -game mpatch

It sure would be nice if someone in the Quake community either created a launcher to configure these commands easier, or a better in-game menu. I'm actually surprised that no one has yet! The Doomsday engine for Doom, Heretic, and Hexen seems to have surpassed the Quake community by far. It has an in-game menu with loads of options as well as a great launcher. It would be awesome to see something like this for Quake. :)

Sorry for such a long post. JoeQuake surprised me when I started checking out all the features it has, so I had to post about it here. :D

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 Post subject:
PostPosted: Sat Feb 12, 2005 4:27 pm 
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Joined: Fri Oct 24, 2003 2:09 pm
Posts: 252
Location: Hungary
thanks for the feedback.

I've just added JPG loading support from telejano/darkplaces today. I've realized it's not slower than PNG at all but it's even a little faster. And I could shrink down the size of the textures to less than half of 'em. Will be included in the next update.

About your autoexec.cfg problem. Use cfg_savevars 1 and than all the vars will be saved into your config.cfg which you did modify. This will be the default in the next update.

cheers


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PostPosted: Sun Feb 13, 2005 4:23 am 
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Joined: Sat Feb 12, 2005 5:32 am
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Sounds good. :)

I'm glad that you are importing things from Telejano. If I had to choose a source port for you to follow the most closely, it would be Telejano.

Do you have any plans to make the menu more user-friendly? It’s not too bad for me, but I'll bet there are many people who don't use half of the features in JoeQuake due to lack of information in the game.

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PostPosted: Mon Feb 28, 2005 7:05 pm 
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Joined: Thu Sep 23, 2004 5:49 pm
Posts: 49
what does the -44khz do in the command line? and the heapsize?


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PostPosted: Mon Feb 28, 2005 11:21 pm 
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Joined: Sat Feb 12, 2005 5:32 am
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desh wrote:
what does the -44khz do in the command line? and the heapsize?


Heapsize increases the amount of memory the game allocates, and -44khz increases the "quality" of the game sounds to 44khz. The Wave files themselves aren't that quality, but it just makes them sound more clearly in the game.

Edit: Joe, I just thought of something else that would be cool to have. Could you add flies to dead bodies like in Telejano?

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