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 Post subject: JoeQuake Requests (yah i know im not the first)
PostPosted: Sun Oct 09, 2005 5:15 am 
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First off, couldnt find a topic like this even tho there has to be one. That being said...

please add the following in a future version of JoeQuake.

    iplog
    mirror reflection (ya ya i know it sometimes crashes)
    lava + slime steam effects
    capability to OgrOs monster models (ok maybe that's asking too much)


Excellent Work on the Engine!

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PostPosted: Sun Oct 09, 2005 5:21 am 
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What is iplog?


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PostPosted: Sun Oct 09, 2005 5:25 am 
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It's used in glquake. You can keep track of all the qplayer names by matching them with their ip-adress. It's handy when having to keep track of people who constantly change their name (like I used to :oops: )

considering glquake is open source, it shouldn't be a problem.

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PostPosted: Sun Oct 09, 2005 6:23 pm 
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Qrack ( http://www.quakeone.com/qrack ) supports iplog, and is based on joequake.
Your JQ cfg will work on qrack plus all proquake features.

Yet there are alot of pq commands that work for jq...

Qrack is joequake + proquake... geared to multiplayer netquake games.

I'd suggest version 1.53 as its the most stable and optimized version
1.54 is has beta bugs as I complete new features....

and iplog works for all servers that run proquake servers (99.9%)
quake.smack.net for example

in the game type status
you will see
#1 player 123.222.100.1

then type identify 1
and Qrack/proquake will show you every alias that that player has used on the server!!
AND, in qrack it wil merge automatically from server to server so that you see who uses aliases from ALL servers on that IP address!


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PostPosted: Mon Oct 10, 2005 11:57 am 
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But some console commands don't work in qrack like r_rocketlight, r_rocketlightcolor and r_explosionlightcolor. Im not sure :(


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PostPosted: Mon Oct 10, 2005 2:27 pm 
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btw, rocketlightcolor 4 isnt very random (atleast on my system) It's always yellow

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PostPosted: Mon Oct 10, 2005 3:24 pm 
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Canadian*Sniper wrote:
btw, rocketlightcolor 4 isnt very random (atleast on my system) It's always yellow


You must first enable r_rocketlight to 1 then put r_rocketlightcolor 1-3

1. Red
2. Blue
3. Purple

r_explosionlightcolor same thing makes explosions color


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PostPosted: Mon Oct 10, 2005 4:51 pm 
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Ranger wrote:
Canadian*Sniper wrote:
btw, rocketlightcolor 4 isnt very random (atleast on my system) It's always yellow


You must first enable r_rocketlight to 1 then put r_rocketlightcolor 1-3

1. Red
2. Blue
3. Purple

r_explosionlightcolor same thing makes explosions color


Also, if you look in the JoeQuake Features, the value 4 should give a random colour. The random works for explosion but not firing. And yes my r_rocketlight is set to 1 :P I'm not that useless :roll:

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PostPosted: Wed Oct 12, 2005 12:31 am 
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Qrack supports rocket light colors. I personally dont use it but I just tested and it does.. :D


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PostPosted: Wed Oct 12, 2005 2:03 am 
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are you saying that QRack is JoeQuake but better? There has to be features about JoeQuake that differs from QRack.

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PostPosted: Wed Oct 12, 2005 2:38 am 
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AFAIK, Joequake is made more for demos and offline play, such as for the sda http://speeddemosarchive.com/quake/

Qrack uses joequake as a base and adds net play features from proquake like scoreboard pings, iplog, etc plus some other snazzy graphics stuff like r_outline, gl_beergoggles, decals and such.

Qrack was previously known as Joequake Pro.


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PostPosted: Wed Oct 12, 2005 2:40 am 
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well then.... REPLACEMENT TIME!

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PostPosted: Wed Oct 12, 2005 4:13 pm 
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I don't like Joequake's box models in the Yellow 05 Texture Pack. Why don't you use the ones in Tremor i mean look at the cell boxes eeh!


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PostPosted: Thu Oct 13, 2005 2:26 am 
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So then replace them? I installed Yeller's texture pack but replaced half of it :lol:

Different tastes

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PostPosted: Thu Oct 13, 2005 10:10 am 
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I'm fed up trying to figure out why Qrack is better for multiplayer, back to JoeQuake :x

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PostPosted: Thu Oct 13, 2005 12:19 pm 
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thanks for the play by play.


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PostPosted: Thu Oct 13, 2005 8:45 pm 
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Sniper, what problems are you having?
Or what exactly do you dislike from Qrack? If you need help let us know...

Qrack was made to support RuneQuake and ClanRing online mods; which is 100% of the online activity for net-quake.

I will make a full install pak and cfg this weekend for help. :P

About that server of yours... I heard it was to be ctf style?
If you need any help on that lemme know...I wanted to make a no hook CTF mod for quake1 but couldnt get people to jive. I have CTS and CRCTF running at intertex, so im not a newB on that scene.. :D


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PostPosted: Thu Oct 13, 2005 11:32 pm 
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good to hear.

I'd have 2 toggle modes.

1st mode: Normal Weapons/Altered Weapons (I'd make the weapons different to make the server unique)

2nd mode: CTF/Deathmatch (and deathmatch would have the choice to have pant colours mark ur team)

a bunch more design than that but im tired. bed

oh ya, NO RUNES NO HOOK *GASP!
if you want runes and/or hook, go to runequake. this server is for people who dislike hook and runes :D

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PostPosted: Fri Oct 14, 2005 3:16 pm 
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iplog is already added in the upcoming version. The rest of the features you asked are not planned and most likely won't be added.

r_rocketlightcolor 4 doesn't give random color that's true. I apologize for the wrong commentary in the text file, and thanks for the report. It'll be fixed.


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PostPosted: Fri Oct 14, 2005 10:06 pm 
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The best thing about JoeQuake, is that it's a SOLID platform for all players. The off-shoots are the crap that we try to make to OUR playstyle and needs. Hey, I'm not gonna tell you that my game style is better than yours or such. But The beauty of open-source and a community like Quake we all share, and heck if you play quake like I do then, you might like my mod of jq, but in all, you gotta be true to the source. JoeQuake IS the go-to quake engine for most players!


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