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 Post subject: Aggrivation with ALT-WEAPON accidents
PostPosted: Wed Sep 19, 2012 2:46 pm 
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Is there a way for ME to disable the alternate weapons turning on,for just myself?

like ,

some comand in console that I can stop the use of them for just me. I can't count how many times I go to use the RL and im stuck on the Richochet RL which screws me up :(


Thanks,
Mindz


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 Post subject: Re: Aggrivation with ALT-WEAPON accidents
PostPosted: Wed Sep 26, 2012 7:36 pm 
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You can use weapon-toggles and that will prevent the alternate weapons from appearing if you hit the corresponding weapon key twice. To prevent alternate weapons from appearing when using the cycle weapons key use cycle-alternates.

Keep in mind that you can set the default mode of a weapon key (default keys 1-8) by using the weapon-mode command. For example, if you are yielding the axe and you type "weapon-mode", every time you press the '1' key it will default to the hook instead of axe.

An alternative way to access alternates are using the weapon# (1-16) and +sattack# (1-16) bindings.

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 Post subject: Re: Aggrivation with ALT-WEAPON accidents
PostPosted: Wed Oct 10, 2012 6:35 pm 
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Slot Zero wrote:
You can use weapon-toggles and that will prevent the alternate weapons from appearing if you hit the corresponding weapon key twice. To prevent alternate weapons from appearing when using the cycle weapons key use cycle-alternates.

Keep in mind that you can set the default mode of a weapon key (default keys 1-8) by using the weapon-mode command. For example, if you are yielding the axe and you type "weapon-mode", every time you press the '1' key it will default to the hook instead of axe.

An alternative way to access alternates are using the weapon# (1-16) and +sattack# (1-16) bindings.

woooo hoooo, just read this ~ ignore the post about alt weapons in Baker's post.

I shall go try this cycle-alternates right now


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 Post subject: Re: Aggrivation with ALT-WEAPON accidents
PostPosted: Wed Oct 10, 2012 6:44 pm 
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shit, so that didn't work for me. I might just be screwed on this one because I've been using mwheelup (rolling it makes it 'occur' several times) as my quick RL bind for ages now, and even with


cycle-alternates

enabled, it is still cycling past regular RL and blue key richochet RL whenever I roll my mouse wheelup.

I'm guessing that cycle-alternates when it's set to the "Do Not" setting, shouldn't be allowing any alt weapons to be chosen/cycled to.

thanks for your help slot,
chris


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 Post subject: Re: Aggrivation with ALT-WEAPON accidents
PostPosted: Tue Oct 16, 2012 6:42 am 
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What impulse or alias do you have to the wheel? I tested it with

bind mwheelup "impulse 10"
bind mwheeldown "impulse 12"

and it worked for me.

cycle-alternates is a toggle, so when you see "alternate weapons do not cycle", using impulse 10 and 12 shouldn't produce any alternates in your cycle.

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 Post subject: Re: Aggrivation with ALT-WEAPON accidents
PostPosted: Wed Nov 07, 2012 10:16 pm 
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bind mwheelup "impulse 7"


thats the only issue, its the same as pushing 7 twice (the wheel offers a fast access to RocketLauncher,but is crippled by the Ricochet)


On one hand I like gas grenades (I use the default button 6 for it, hit the button twice)

so, rolling wheel up can easily be over-done and it cycles between RL and Ricochet. If there isn't an easy way to circumvent "double impulse 7" accidents then I can survive with my current setup, and just be really careful to not roll it beyond that first weapon switch. I have been lately just making sure the blue key / alt weapon indicator doesnt light up.

Maybe I'm doing it wrong :D


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 Post subject: Re: Aggrivation with ALT-WEAPON accidents
PostPosted: Sun Nov 11, 2012 6:48 am 
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Using weapon-toggles should prevent you from hitting a weapon key twice and triggering it's alternate. Using cycle-alternates should prevent the alternates when using the next weapon/prev weapon impulses.

These commands must be entered only once each time you connect to the server. It is a quakec (server side) command so it should work for you regardless of the client you're using.

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 Post subject: Re: Aggrivation with ALT-WEAPON accidents
PostPosted: Sat Nov 24, 2012 1:56 pm 
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It works like a champ! Thanks a bunch, I finally got it working for me.


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 Post subject: Re: Aggrivation with ALT-WEAPON accidents
PostPosted: Sun Dec 07, 2014 1:20 pm 
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bump, took forever to find this post haha.


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 Post subject: Re: Aggrivation with ALT-WEAPON accidents
PostPosted: Sun Dec 07, 2014 10:11 pm 
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Joined: Mon Jan 05, 2009 9:39 pm
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Location: Victoria, B.C.
and I still beat him.....j/k


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 Post subject: Re: Aggrivation with ALT-WEAPON accidents
PostPosted: Mon Dec 08, 2014 3:17 am 
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Joined: Tue Jul 28, 2009 10:39 am
Posts: 113
We had some great games earlier today didn't we Ez! No bullshitting, EzJack wooped my ass. You still a strict KB player bro???

Do you ever see CatGirl or any of the old squad anymore now days? I'm gonna start showing up to play more often,bet!


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 Post subject: Re: Aggrivation with ALT-WEAPON accidents
PostPosted: Sun Dec 14, 2014 1:47 am 
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The binding I was talking about was simply using the same key for multiple attacks. For example, the sattack I use for lighting (+sattack8) is bound to the ' \ ' key. I use this same key to fire a sticky bomb (+sattack13) but I first hold down the shift key.

Code:
// multi-key
alias +multi_key   +sattack8
alias -mulit_key   -sattack8
alias +shift_down   "alias +multi_key +sattack13;alias -multi_key -sattack13"
alias -shift_down   "alias +multi_key +sattack8 ;alias -multi_key -sattack8 "

// bound keys
bind \ +multi_key
bind shift +shift_down

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 Post subject: Re: Aggrivation with ALT-WEAPON accidents
PostPosted: Thu Dec 18, 2014 12:18 am 
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Joined: Tue Jul 28, 2009 10:39 am
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over my head haha. I'll stick to the weapon-toggles. I wouldn't know how to integrate that into my current config.

I'm reluctant to change things bout it but just in case I still have this book marked, one day when I'm bored I'll duplicate my Quake folder and toy with it in there.


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